Stellarium
1.2
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V3f is a glue class to allow some interaction between Vec3f and the scripting system. More...
#include <V3d.hpp>
Public Slots | |
Q_INVOKABLE Vec3d | toVec3d () const |
Q_INVOKABLE Vec3f | toVec3f () const |
Q_INVOKABLE float | x () const |
Q_INVOKABLE float | y () const |
Q_INVOKABLE float | z () const |
Q_INVOKABLE void | set (const float x, const float y, const float z) |
Sets the components. | |
Q_INVOKABLE void | setX (float x) |
Sets the X component. | |
Q_INVOKABLE void | setY (float y) |
Sets the Y component. | |
Q_INVOKABLE void | setZ (float z) |
Sets the Z component. | |
Q_INVOKABLE QString | toString () const |
Formats a comma-separated string in angle brackets. More... | |
Public Member Functions | |
Q_INVOKABLE | V3f (const V3f &other) |
V3f & | operator= (const V3f &v) |
Q_INVOKABLE | V3f (const float x, const float y, const float z) |
The usual constructor to create a 3-dimensional vector that can be manipulated in JavaScript. | |
Q_INVOKABLE | V3f (const Vec3f &vec) |
Create a 3-dimensional vector from a Vec3f that can later be manipulated in JavaScript, e.g. More... | |
Vec3f is not scriptable with the QJSEngine, but this intermediate V3f allows calling slots which require a Vec3f argument in a way similar to V3d.
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JS print output shows "V3f(address)". Use toVec3f() to show the values formatted by Vec3f's method.
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