Stellarium
1.2
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#include <StelMainView.hpp>
Data Structures | |
struct | GLInfo |
Contains some basic info about the OpenGL context used. More... | |
Public Slots | |
void | setFullScreen (bool) |
Set whether fullscreen is activated or not. | |
void | focusSky () |
Return focus to the sky item. To be used when we close a dialog. | |
void | saveScreenShot (const QString &filePrefix="stellarium-", const QString &saveDir="", const bool overwrite=false) |
Save a screen shot. More... | |
void | setScreenshotFormat (const QString filetype) |
QString | getScreenshotFormat () const |
bool | getFlagInvertScreenShotColors () const |
Get whether colors are inverted when saving screenshot. | |
void | setFlagInvertScreenShotColors (bool b) |
Set whether colors should be inverted when saving screenshot. | |
bool | getFlagScreenshotDateFileName () const |
Get whether date and time should be used for screenshot naming. | |
void | setFlagScreenshotDateFileName (bool b) |
Set whether date and time should be used for screenshot naming. | |
void | setScreenshotFileMask (const QString filemask) |
QString | getScreenshotFileMask () const |
bool | getFlagOverwriteScreenShots () const |
Get whether existing files are overwritten when saving screenshot. | |
void | setFlagOverwriteScreenShots (bool b) |
Set whether existing files are overwritten when saving screenshot. | |
bool | getFlagUseCustomScreenshotSize () const |
Get whether custom size should be used for screenshots. | |
void | setFlagUseCustomScreenshotSize (bool b) |
Set whether custom size should be used for screenshots. | |
int | getCustomScreenshotWidth () const |
Get custom screenshot width. | |
void | setCustomScreenshotWidth (int width) |
Set custom width for screenshots. | |
int | getCustomScreenshotHeight () const |
Get custom screenshot height. | |
void | setCustomScreenshotHeight (int height) |
Set custom height for screenshots. | |
int | getScreenshotDpi () const |
Get screenshot DPI. This is only an entry in the screenshot image metadata. The raster content is not influenced. | |
void | setScreenshotDpi (int dpi) |
Set screenshot DPI. This is only an entry in the screenshot image metadata. The raster content is not influenced. | |
float | getCustomScreenshotMagnification () const |
Get screenshot magnification. More... | |
bool | getFlagCursorTimeout () const |
Get the state of the mouse cursor timeout flag. | |
void | setFlagCursorTimeout (bool b) |
Set the state of the mouse cursor timeout flag. | |
double | getCursorTimeout () const |
Get the mouse cursor timeout in seconds. | |
void | setCursorTimeout (double t) |
Set the mouse cursor timeout in seconds. | |
void | setMinFps (float m) |
Set the minimum frames per second. More... | |
float | getMinFps () const |
Get the current minimum frames per second. | |
void | setMaxFps (float m) |
Set the maximum frames per second. More... | |
float | getMaxFps () const |
Get the current maximum frames per second. | |
void | thereWasAnEvent () |
Notify that an event was handled by the program and therefore the FPS should be maximized for a couple of seconds. | |
bool | needsMaxFPS () const |
Determines if we should render as fast as possible, or limit the FPS. More... | |
void | setSkyBackgroundColor (Vec3f color) |
Set the sky background color. (Actually forwards to the StelRootItem.) Everything else than black creates a work of art! | |
Vec3f | getSkyBackgroundColor () const |
Get the sky background color. (Actually retrieves from the StelRootItem.) Everything else than black creates a work of art! | |
Signals | |
void | sizeChanged (const QSize &sz) |
emitted when window size has changed | |
void | screenshotRequested (void) |
emitted when saveScreenShot is requested with saveScreenShot(). More... | |
void | fullScreenChanged (bool b) |
void | reloadShadersRequested () |
Emitted when the "Reload shaders" action is performed Interested objects should subscribe to this signal and reload their shaders when this is emitted. | |
void | updateIconsRequested () |
void | flagInvertScreenShotColorsChanged (bool b) |
void | flagOverwriteScreenshotsChanged (bool b) |
void | flagUseCustomScreenshotSizeChanged (bool use) |
void | flagScreenshotDateFileNameChanged (bool flag) |
void | customScreenshotWidthChanged (int width) |
void | customScreenshotHeightChanged (int height) |
void | screenshotDpiChanged (int dpi) |
void | screenshotFormatChanged (QString format) |
void | screenshotFileMaskChanged (QString format) |
void | skyBackgroundColorChanged (Vec3f color) |
void | flagCursorTimeoutChanged (bool b) |
void | cursorTimeoutChanged (double t) |
Public Member Functions | |
StelMainView (QSettings *settings) | |
void | init () |
Start the main initialization of Stellarium. | |
void | deinit () |
void | initTitleI18n () |
Set the application title for the current language. More... | |
void | deinitGL () |
Delete openGL textures (to call before the GLContext disappears) | |
QGraphicsWidget * | getGuiWidget () const |
Return the parent gui widget, this should be used as parent to all the StelDialog instances. | |
QPoint | getMousePos () const |
Return mouse position coordinates. | |
QOpenGLContext * | glContext () const |
Returns the main application OpenGL context, which should be used for all drawing Stellarium does. More... | |
void | glContextMakeCurrent () |
Make the main GL context (the one returned from glContext()) current on the main view surface. | |
void | glContextDoneCurrent () |
Releases the main GL context. | |
const GLInfo & | getGLInformation () const |
Returns the information about the GL context, this does not require the context to be active. | |
Static Public Member Functions | |
static StelMainView & | getInstance () |
Get the StelMainView singleton instance. | |
static QSurfaceFormat | getDesiredGLFormat (QSettings *configuration) |
Returns the desired OpenGL format settings. | |
Protected Member Functions | |
void | moveEvent (QMoveEvent *event) override |
Hack to determine current monitor pixel ratio. More... | |
void | closeEvent (QCloseEvent *event) override |
Handle window closed event, calling StelApp::quit() | |
void | resizeEvent (QResizeEvent *event) override |
Handle window resized events, and change the size of the underlying QGraphicsScene to be the same. | |
void | mouseMoveEvent (QMouseEvent *event) override |
Wake up mouse cursor (if it was hidden) | |
bool | eventFilter (QObject *obj, QEvent *event) override |
Properties | |
bool | fullScreen |
bool | flagInvertScreenShotColors |
bool | flagScreenshotDateFileName |
QString | screenShotFileMask |
file type like "png" or "jpg". | |
bool | flagOverwriteScreenshots |
if set to true, screenshot is named by date and time format | |
bool | flagUseCustomScreenshotSize |
if set to true, screenshot is named exactly screenShotPrefix.png and overwrites existing file | |
int | customScreenshotWidth |
if true, the next 2 values are observed for screenshots. | |
int | customScreenshotHeight |
used when flagCustomResolutionScreenshots==true | |
int | screenshotDpi |
used when flagCustomResolutionScreenshots==true | |
QString | screenShotFormat |
bool | flagCursorTimeout |
double | cursorTimeout |
Vec3f | skyBackgroundColor |
Friends | |
class | StelGuiItem |
class | StelRootItem |
class | StelGraphicsScene |
class | NightModeGraphicsEffect |
Reimplement a QGraphicsView for Stellarium. It is the class creating the singleton GL Widget, the main StelApp instance as well as the main GUI.
struct StelMainView::GLInfo |
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inlineslot |
This should be used by StarMgr, text drawing and other elements which may want to enlarge their output in screenshots to keep them visible.
QOpenGLContext* StelMainView::glContext | ( | ) | const |
void StelMainView::initTitleI18n | ( | ) |
This is useful for e.g. chinese.
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overrideprotected |
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slot |
This depends on the time the last user event happened.
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slot |
The format of the file, and hence the filename extension depends on the architecture and build type.
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signal |
doScreenshot() does the actual work (it has to do it in the main thread, where as saveScreenShot() might get called from another one.
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inlineslot |
m | the new maximum fps setting. |
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inlineslot |
Usually this minimum will be switched to after there are no user events for some seconds to save power. However, if can be useful to set this to a high value to improve playing smoothness in scripts.
m | the new minimum fps setting. |
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slot |