Stellarium
0.22.2
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A Vertex struct holds the vertex itself (position), corresponding texture coordinates, normals, tangents and bitangents It does not use Vec3f etc. More...
#include <StelOBJ.hpp>
Public Member Functions | |
bool | operator== (const Vertex &b) const |
Checks if the 2 vertices correspond to the same data using memcmp. | |
Data Fields | |
GLfloat | position [3] |
The XYZ position. | |
GLfloat | texCoord [2] |
The UV texture coordinate. | |
GLfloat | normal [3] |
The vertex normal. | |
GLfloat | tangent [4] |
The vertex tangent. | |
GLfloat | bitangent [3] |
The vertex bitangent. | |
to be POD compliant (needed for offsetof)