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Stellarium 0.12.4
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This is the complete list of members for StelRenderer, including all inherited members.
| areFloatTexturesSupported() const =0 | StelRenderer | pure virtual |
| bindTextureBackend(class StelTextureBackend *textureBackend, const int textureUnit)=0 | StelRenderer | protectedpure virtual |
| clearDepthBuffer()=0 | StelRenderer | pure virtual |
| clearStencilBuffer()=0 | StelRenderer | pure virtual |
| createGLSLShader() | StelRenderer | inlinevirtual |
| createIndexBuffer(const IndexType type)=0 | StelRenderer | pure virtual |
| createTexture(const QString &filename, const TextureParams ¶ms=TextureParams(), const TextureLoadingMode loadingMode=TextureLoadingMode_Normal) | StelRenderer | inline |
| createTexture(QImage &image, const TextureParams ¶ms=TextureParams()) | StelRenderer | inline |
| createTexture(const void *const data, const QSize size, const TextureDataFormat format, const TextureParams ¶ms=TextureParams()) | StelRenderer | inline |
| createTextureBackend(const QString &filename, const TextureParams ¶ms, const TextureLoadingMode loadingMode)=0 | StelRenderer | protectedpure virtual |
| createTextureBackend(QImage &image, const TextureParams ¶ms)=0 | StelRenderer | protectedpure virtual |
| createTextureBackend(const void *data, const QSize size, const TextureDataFormat format, const TextureParams ¶ms)=0 | StelRenderer | protectedpure virtual |
| createVertexBuffer(const PrimitiveType primitiveType) | StelRenderer | inline |
| createVertexBufferBackend(const PrimitiveType primitiveType, const QVector< StelVertexAttribute > &attributes)=0 | StelRenderer | protectedpure virtual |
| destroyTextureBackend(class StelTextureBackend *backend)=0 | StelRenderer | protectedpure virtual |
| drawLine(const float startX, const float startY, const float endX, const float endY) | StelRenderer | virtual |
| drawRect(const float x, const float y, const float width, const float height, const float angle=0.0f)=0 | StelRenderer | pure virtual |
| drawText(const TextParams ¶ms)=0 | StelRenderer | pure virtual |
| drawTexturedRect(const float x, const float y, const float width, const float height, const float angle=0.0f)=0 | StelRenderer | pure virtual |
| drawVertexBuffer(StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer=NULL, StelProjectorP projector=StelProjectorP(NULL), bool dontProject=false) | StelRenderer | inline |
| drawVertexBuffer(StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer, StelProjector *projector, bool dontProject=false) | StelRenderer | inline |
| drawVertexBufferBackend(StelVertexBufferBackend *vertexBuffer, class StelIndexBuffer *indexBuffer, StelProjector *projector, const bool dontProject)=0 | StelRenderer | protectedpure virtual |
| getStatistics()=0 | StelRenderer | pure virtual |
| getViewportSize() const =0 | StelRenderer | pure virtual |
| getViewportTexture() | StelRenderer | inline |
| getViewportTextureBackend()=0 | StelRenderer | protectedpure virtual |
| init()=0 | StelRenderer | pure virtual |
| isGLSLSupported() const =0 | StelRenderer | pure virtual |
| renderFrame(StelRenderClient &renderClient)=0 | StelRenderer | pure virtual |
| screenshot()=0 | StelRenderer | pure virtual |
| setBlendMode(const BlendMode blendMode)=0 | StelRenderer | pure virtual |
| setCulledFaces(const CullFace cullFace)=0 | StelRenderer | pure virtual |
| setDepthTest(const DepthTest test)=0 | StelRenderer | pure virtual |
| setFont(const QFont &font)=0 | StelRenderer | pure virtual |
| setGlobalColor(const Vec4f &color)=0 | StelRenderer | pure virtual |
| setGlobalColor(const float r, const float g, const float b, const float a=1.0f) | StelRenderer | inline |
| setStencilTest(const StencilTest test)=0 | StelRenderer | pure virtual |
| swapBuffers()=0 | StelRenderer | pure virtual |
| viewportHasBeenResized(const QSize size)=0 | StelRenderer | pure virtual |
| ~StelRenderer() | StelRenderer | inlinevirtual |
1.8.3.1