addVertex(const void *const vertexInPtr) | StelQGLInterleavedArrayVertexBufferBackend | virtual |
attributes | StelVertexBufferBackend | protected |
clear() | StelQGLInterleavedArrayVertexBufferBackend | inlinevirtual |
getPrimitiveType() const | StelQGLInterleavedArrayVertexBufferBackend | inline |
getVertex(const int index, void *const vertexOutPtr) const | StelQGLInterleavedArrayVertexBufferBackend | virtual |
length() const | StelQGLInterleavedArrayVertexBufferBackend | inline |
lock() | StelQGLInterleavedArrayVertexBufferBackend | inlinevirtual |
locked | StelQGLInterleavedArrayVertexBufferBackend | protected |
primitiveType | StelQGLInterleavedArrayVertexBufferBackend | protected |
projectedPositions | StelQGLInterleavedArrayVertexBufferBackend | protected |
projectedPositionsCapacity | StelQGLInterleavedArrayVertexBufferBackend | protected |
projectVertices(StelProjector *projector, class StelQGLIndexBuffer *indexBuffer) | StelQGLInterleavedArrayVertexBufferBackend | |
setVertex(const int index, const void *const vertexInPtr) | StelQGLInterleavedArrayVertexBufferBackend | inlinevirtual |
StelQGLInterleavedArrayVertexBufferBackend(const PrimitiveType type, const QVector< StelVertexAttribute > &attributes) | StelQGLInterleavedArrayVertexBufferBackend | protected |
StelVertexBufferBackend(const QVector< StelVertexAttribute > &attributes) | StelVertexBufferBackend | inline |
unlock() | StelQGLInterleavedArrayVertexBufferBackend | inlinevirtual |
usingProjectedPositions | StelQGLInterleavedArrayVertexBufferBackend | protected |
validateVertexType(const int vertexSize) | StelVertexBufferBackend | inline |
vertexBytes | StelQGLInterleavedArrayVertexBufferBackend | protected |
vertexCapacity | StelQGLInterleavedArrayVertexBufferBackend | protected |
vertexCount | StelQGLInterleavedArrayVertexBufferBackend | protected |
vertexStride | StelQGLInterleavedArrayVertexBufferBackend | protected |
vertices | StelQGLInterleavedArrayVertexBufferBackend | protected |
~StelQGLInterleavedArrayVertexBufferBackend() (defined in StelQGLInterleavedArrayVertexBufferBackend) | StelQGLInterleavedArrayVertexBufferBackend | virtual |
~StelVertexBufferBackend() | StelVertexBufferBackend | inlinevirtual |