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Stellarium 0.12.4
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This is the complete list of members for StelQGL1Renderer, including all inherited members.
areFloatTexturesSupported() const | StelQGL1Renderer | inlinevirtual |
areNonPowerOfTwoTexturesSupported() const | StelQGL1Renderer | inlinevirtual |
bindTextureBackend(StelTextureBackend *const textureBackend, const int textureUnit) | StelQGLRenderer | virtual |
clearDepthBuffer() | StelQGLRenderer | inlinevirtual |
clearStencilBuffer() | StelQGLRenderer | inlinevirtual |
createGLSLShader() | StelQGL1Renderer | inlinevirtual |
createIndexBuffer(const IndexType type) | StelQGLRenderer | inlinevirtual |
createTexture(const QString &filename, const TextureParams ¶ms=TextureParams(), const TextureLoadingMode loadingMode=TextureLoadingMode_Normal) | StelRenderer | inline |
createTexture(QImage &image, const TextureParams ¶ms=TextureParams()) | StelRenderer | inline |
createTexture(const void *const data, const QSize size, const TextureDataFormat format, const TextureParams ¶ms=TextureParams()) | StelRenderer | inline |
createTextureBackend(const QString &filename, const TextureParams ¶ms, const TextureLoadingMode loadingMode) | StelQGLRenderer | protectedvirtual |
createTextureBackend(QImage &image, const TextureParams ¶ms) | StelQGLRenderer | protectedvirtual |
createTextureBackend(const void *data, const QSize size, const TextureDataFormat format, const TextureParams ¶ms) | StelQGLRenderer | protectedvirtual |
createVertexBuffer(const PrimitiveType primitiveType) | StelRenderer | inline |
createVertexBufferBackend(const PrimitiveType primitiveType, const QVector< StelVertexAttribute > &attributes) | StelQGL1Renderer | inlineprotectedvirtual |
destroyTextureBackend(StelTextureBackend *const textureBackend) | StelQGLRenderer | virtual |
drawLine(const float startX, const float startY, const float endX, const float endY) | StelRenderer | virtual |
drawRect(const float x, const float y, const float width, const float height, const float angle=0.0f) | StelQGLRenderer | virtual |
drawText(const TextParams ¶ms) | StelQGLRenderer | virtual |
drawTexturedRect(const float x, const float y, const float width, const float height, const float angle=0.0f) | StelQGLRenderer | virtual |
drawVertexBuffer(StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer=NULL, StelProjectorP projector=StelProjectorP(NULL), bool dontProject=false) | StelRenderer | inline |
drawVertexBuffer(StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer, StelProjector *projector, bool dontProject=false) | StelRenderer | inline |
drawVertexBufferBackend(StelVertexBufferBackend *vertexBuffer, StelIndexBuffer *indexBuffer=NULL, StelProjector *projector=NULL, bool dontProject=false) | StelQGL1Renderer | inlineprotectedvirtual |
ensureTextureNotBound(StelTextureBackend *const textureBackend) | StelQGLRenderer | inline |
getGLContext() | StelQGLRenderer | inline |
getGLFunctions() | StelQGLRenderer | inline |
getGlobalColor() const | StelQGLRenderer | inline |
getLoaderThread() | StelQGLRenderer | inline |
getStatistics() | StelQGLRenderer | inlinevirtual |
getTextureUnitCountBackend() | StelQGL1Renderer | inlineprotectedvirtual |
getViewportSize() const | StelQGLRenderer | inlinevirtual |
getViewportTexture() | StelRenderer | inline |
getViewportTextureBackend() | StelQGLRenderer | inlineprotectedvirtual |
gl | StelQGLRenderer | protected |
glRendererString | StelQGLRenderer | protected |
glVendorString | StelQGLRenderer | protected |
init() | StelQGL1Renderer | inlinevirtual |
invariant() const | StelQGL1Renderer | inlineprotectedvirtual |
isGLSLSupported() const | StelQGL1Renderer | inlinevirtual |
makeGLContextCurrent() | StelQGLRenderer | inlinevirtual |
qtPaintEngineType() const | StelQGLRenderer | inline |
renderFrame(StelRenderClient &renderClient) | StelQGLRenderer | virtual |
restoreGLState(StelProjector *projector) | StelQGLRenderer | inlineprotected |
screenshot() | StelQGLRenderer | inlinevirtual |
setBlendMode(const BlendMode mode) | StelQGLRenderer | inlinevirtual |
setCulledFaces(const CullFace cullFace) | StelQGLRenderer | inlinevirtual |
setDepthTest(const DepthTest test) | StelQGLRenderer | inlinevirtual |
setFont(const QFont &font) | StelQGLRenderer | inlinevirtual |
setGlobalColor(const Vec4f &color) | StelQGLRenderer | inlinevirtual |
StelRenderer::setGlobalColor(const float r, const float g, const float b, const float a=1.0f) | StelRenderer | inline |
setStencilTest(const StencilTest test) | StelQGLRenderer | inlinevirtual |
setupGLState(StelProjector *projector) | StelQGLRenderer | inlineprotected |
statistics | StelQGLRenderer | protected |
StelQGL1Renderer(QGraphicsView *parent) | StelQGL1Renderer | inline |
StelQGLRenderer(QGraphicsView *const parent, const bool pvrSupported) | StelQGLRenderer | inline |
swapBuffers() | StelQGLRenderer | inlinevirtual |
updateDrawStatistics(VBufferBackend *vertexBuffer, StelQGLIndexBuffer *indexBuffer) | StelQGLRenderer | inlineprotected |
viewportHasBeenResized(const QSize size) | StelQGLRenderer | inlinevirtual |
~StelQGL1Renderer() (defined in StelQGL1Renderer) | StelQGL1Renderer | inlinevirtual |
~StelQGLRenderer() (defined in StelQGLRenderer) | StelQGLRenderer | inlinevirtual |
~StelRenderer() | StelRenderer | inlinevirtual |