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Stellarium 0.12.4
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This is the complete list of members for StelGLSLShader, including all inherited members.
| addFragmentShader(const QString &source)=0 | StelGLSLShader | pure virtual |
| addVertexShader(const QString &source)=0 | StelGLSLShader | pure virtual |
| addVertexShader(const QString &name, const QString &source)=0 | StelGLSLShader | pure virtual |
| bind()=0 | StelGLSLShader | pure virtual |
| build()=0 | StelGLSLShader | pure virtual |
| disableVertexShader(const QString &name)=0 | StelGLSLShader | pure virtual |
| enableVertexShader(const QString &name)=0 | StelGLSLShader | pure virtual |
| hasVertexShader(const QString &name) const =0 | StelGLSLShader | pure virtual |
| log() const =0 | StelGLSLShader | pure virtual |
| release()=0 | StelGLSLShader | pure virtual |
| setUniformValue(const char *const name, T value) | StelGLSLShader | inline |
| setUniformValue_(const char *const name, T value) | StelGLSLShader | inlineprotected |
| setUniformValue_(const char *const name, const bool value)=0 | StelGLSLShader | protectedpure virtual |
| setUniformValue_(const char *const name, const int value)=0 | StelGLSLShader | protectedpure virtual |
| setUniformValue_(const char *const name, const float value)=0 | StelGLSLShader | protectedpure virtual |
| setUniformValue_(const char *const name, const Vec2f value)=0 | StelGLSLShader | protectedpure virtual |
| setUniformValue_(const char *const name, const Vec3f &value)=0 | StelGLSLShader | protectedpure virtual |
| setUniformValue_(const char *const name, const Vec4f &value)=0 | StelGLSLShader | protectedpure virtual |
| setUniformValue_(const char *const name, const Mat4f &value)=0 | StelGLSLShader | protectedpure virtual |
| unlock()=0 | StelGLSLShader | pure virtual |
| useUnprojectedPositionAttribute()=0 | StelGLSLShader | pure virtual |
| ~StelGLSLShader() | StelGLSLShader | inlinevirtual |
1.8.3.1