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Stellarium 0.12.4
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This is the complete list of members for StelGLSLShader, including all inherited members.
addFragmentShader(const QString &source)=0 | StelGLSLShader | pure virtual |
addVertexShader(const QString &source)=0 | StelGLSLShader | pure virtual |
addVertexShader(const QString &name, const QString &source)=0 | StelGLSLShader | pure virtual |
bind()=0 | StelGLSLShader | pure virtual |
build()=0 | StelGLSLShader | pure virtual |
disableVertexShader(const QString &name)=0 | StelGLSLShader | pure virtual |
enableVertexShader(const QString &name)=0 | StelGLSLShader | pure virtual |
hasVertexShader(const QString &name) const =0 | StelGLSLShader | pure virtual |
log() const =0 | StelGLSLShader | pure virtual |
release()=0 | StelGLSLShader | pure virtual |
setUniformValue(const char *const name, T value) | StelGLSLShader | inline |
setUniformValue_(const char *const name, T value) | StelGLSLShader | inlineprotected |
setUniformValue_(const char *const name, const bool value)=0 | StelGLSLShader | protectedpure virtual |
setUniformValue_(const char *const name, const int value)=0 | StelGLSLShader | protectedpure virtual |
setUniformValue_(const char *const name, const float value)=0 | StelGLSLShader | protectedpure virtual |
setUniformValue_(const char *const name, const Vec2f value)=0 | StelGLSLShader | protectedpure virtual |
setUniformValue_(const char *const name, const Vec3f &value)=0 | StelGLSLShader | protectedpure virtual |
setUniformValue_(const char *const name, const Vec4f &value)=0 | StelGLSLShader | protectedpure virtual |
setUniformValue_(const char *const name, const Mat4f &value)=0 | StelGLSLShader | protectedpure virtual |
unlock()=0 | StelGLSLShader | pure virtual |
useUnprojectedPositionAttribute()=0 | StelGLSLShader | pure virtual |
~StelGLSLShader() | StelGLSLShader | inlinevirtual |