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angle(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
angleNormalized(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
data() const (defined in Vector3< T >) | Vector3< T > | [inline] |
data() (defined in Vector3< T >) | Vector3< T > | [inline] |
dot(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
latitude() const (defined in Vector3< T >) | Vector3< T > | [inline] |
length() const (defined in Vector3< T >) | Vector3< T > | [inline] |
lengthSquared() const (defined in Vector3< T >) | Vector3< T > | [inline] |
longitude() const (defined in Vector3< T >) | Vector3< T > | [inline] |
normalize() (defined in Vector3< T >) | Vector3< T > | [inline] |
operator const T *() const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator T *() (defined in Vector3< T >) | Vector3< T > | [inline] |
operator!=(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator*(T) const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator*=(T) (defined in Vector3< T >) | Vector3< T > | [inline] |
operator+(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator+() const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator+=(const Vector3< T > &) (defined in Vector3< T >) | Vector3< T > | [inline] |
operator-(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator-() const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator-=(const Vector3< T > &) (defined in Vector3< T >) | Vector3< T > | [inline] |
operator/(T) const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator/=(T) (defined in Vector3< T >) | Vector3< T > | [inline] |
operator=(const T *) (defined in Vector3< T >) | Vector3< T > | [inline] |
operator==(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator[](int) (defined in Vector3< T >) | Vector3< T > | [inline] |
operator[](int) const (defined in Vector3< T >) | Vector3< T > | [inline] |
operator^(const Vector3< T > &) const (defined in Vector3< T >) | Vector3< T > | [inline] |
set(T, T, T) (defined in Vector3< T >) | Vector3< T > | [inline] |
toString() const (defined in Vector3< T >) | Vector3< T > | [inline] |
toStringLonLat() const (defined in Vector3< T >) | Vector3< T > | [inline] |
transfo4d(const Mat4d &) (defined in Vector3< T >) | Vector3< T > | [inline] |
transfo4d(const Mat4f &) (defined in Vector3< T >) | Vector3< T > | [inline] |
v (defined in Vector3< T >) | Vector3< T > | |
Vector3() (defined in Vector3< T >) | Vector3< T > | [inline] |
Vector3(T, T, T) (defined in Vector3< T >) | Vector3< T > | [inline] |
Vector3(T) (defined in Vector3< T >) | Vector3< T > | [inline] |