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Stellarium 0.11.4 | ||
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Public Member Functions | |
| StelViewportDistorterFisheyeToSphericMirror (int screen_w, int screen_h) | |
| virtual QString | getName () |
| virtual void | paintViewportBuffer (const QGLFramebufferObject *buf) const |
| Draw the viewport on the screen. | |
| virtual void | distortXY (float &x, float &y) const |
| Distort an x,y position according to the distortion. | |
| virtual void StelViewportDistorterFisheyeToSphericMirror::distortXY | ( | float & | x, | |
| float & | y | |||
| ) | const [virtual] |
Distort an x,y position according to the distortion.
The default implementation does nothing.
Reimplemented from StelViewportEffect.
| virtual void StelViewportDistorterFisheyeToSphericMirror::paintViewportBuffer | ( | const QGLFramebufferObject * | buf | ) | const [virtual] |
Draw the viewport on the screen.
| buf | the GL frame buffer containing the Stellarium viewport alreay drawn. The default implementation paints the buffer on the fullscreen. |
Reimplemented from StelViewportEffect.
1.6.3