Stellarium 0.11.4 | |||
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Public Member Functions | |
StelViewportDistorterFisheyeToSphericMirror (int screen_w, int screen_h) | |
virtual QString | getName () |
virtual void | paintViewportBuffer (const QGLFramebufferObject *buf) const |
Draw the viewport on the screen. | |
virtual void | distortXY (float &x, float &y) const |
Distort an x,y position according to the distortion. |
virtual void StelViewportDistorterFisheyeToSphericMirror::distortXY | ( | float & | x, | |
float & | y | |||
) | const [virtual] |
Distort an x,y position according to the distortion.
The default implementation does nothing.
Reimplemented from StelViewportEffect.
virtual void StelViewportDistorterFisheyeToSphericMirror::paintViewportBuffer | ( | const QGLFramebufferObject * | buf | ) | const [virtual] |
Draw the viewport on the screen.
buf | the GL frame buffer containing the Stellarium viewport alreay drawn. The default implementation paints the buffer on the fullscreen. |
Reimplemented from StelViewportEffect.