StelToneReproducer Class Reference
Converts tones in function of the eye adaptation to luminance.
More...
#include <StelToneReproducer.hpp>
List of all members.
Public Member Functions |
| StelToneReproducer () |
| Constructor.
|
virtual | ~StelToneReproducer () |
| Desctructor.
|
void | setDisplayAdaptationLuminance (float displayAdaptationLuminance) |
| Set the eye adaptation luminance for the display (and precompute what can be) Usual luminance range is 1-100 cd/m^2 for a CRT screen.
|
void | setWorldAdaptationLuminance (float worldAdaptationLuminance) |
| Set the eye adaptation luminance for the world (and precompute what can be).
|
float | getWorldAdaptationLuminance () const |
| Get the eye adaptation luminance for the world.
|
void | setInputScale (float scale=1.f) |
| Set the global scale applied to input lumiances, i.e before the adaptation It is the parameter to modify to simulate aperture*exposition time.
|
float | getInputScale () const |
| Get the global scale applied to input lumiances, i.e before the adaptation.
|
void | setMaxDisplayLuminance (float maxdL) |
| Set the maximum luminance of the display (CRT, screen etc.
|
float | getDisplayGamma () const |
| Get the display gamma.
|
void | setDisplayGamma (float gamma) |
| Set the display gamma.
|
float | adaptLuminance (float worldLuminance) const |
| Return adapted luminance from world to display.
|
float | reverseAdaptLuminance (float displayLuminance) const |
| Return adapted luminance from display to world.
|
float | adaptLuminanceScaled (float worldLuminance) const |
| Return adapted luminance from world to display with 1 corresponding to full display white.
|
float | reverseAdaptLuminanceScaled (float displayLuminance) const |
| Return adapted luminance from display to world with 1 corresponding to full display white.
|
float | adaptLuminanceScaledLn (float lnWorldLuminance, float pFact=0.5f) const |
| Return adapted ln(luminance) from world to display with 1 corresponding to full display white.
|
void | xyYToRGB (float *xyY) const |
| Convert from xyY color system to RGB.
|
void | getShadersParams (float &a, float &b, float &c) const |
Detailed Description
Converts tones in function of the eye adaptation to luminance.
The aim is to get on the screen something which is perceptualy accurate, ie. to compress high dynamic range luminance to CRT display range. The class perform mainly a fast implementation of the algorithm from the paper [1], with more accurate values from [2]. The blue shift formula is taken from [3] and combined with the Scotopic vision formula from [4].
Important : you may call setDisplayAdaptationLuminance() and setWorldAdaptationLuminance() before any call to xyYToRGB() or adaptLuminance otherwise the default values will be used. (they are appropriate for a daylight sky luminance)
REFERENCES : Thanks to all the authors of the following papers I used for providing their work freely online.
[1] "Tone Reproduction for Realistic Images", Tumblin and Rushmeier, IEEE Computer Graphics & Application, November 1993
[2] "Tone Reproduction and Physically Based Spectral Rendering", Devlin, Chalmers, Wilkie and Purgathofer in EUROGRAPHICS 2002
[3] "Night Rendering", H. Wann Jensen, S. Premoze, P. Shirley, W.B. Thompson, J.A. Ferwerda, M.M. Stark
[4] "A Visibility Matching Tone Reproduction Operator for High Dynamic
Range Scenes", G.W. Larson, H. Rushmeier, C. Piatko
Constructor & Destructor Documentation
StelToneReproducer::StelToneReproducer |
( |
|
) |
|
virtual StelToneReproducer::~StelToneReproducer |
( |
|
) |
[virtual] |
Member Function Documentation
float StelToneReproducer::adaptLuminance |
( |
float |
worldLuminance |
) |
const [inline] |
Return adapted luminance from world to display.
- Parameters:
-
| worldLuminance | the world luminance to convert in cd/m^2 |
- Returns:
- the converted display luminance in cd/m^2
float StelToneReproducer::adaptLuminanceScaled |
( |
float |
worldLuminance |
) |
const [inline] |
Return adapted luminance from world to display with 1 corresponding to full display white.
- Parameters:
-
| worldLuminance | the world luminance to convert in cd/m^2 |
- Returns:
- the converted display luminance with 1 corresponding to full display white. The value can be more than 1 when saturation..
float StelToneReproducer::adaptLuminanceScaledLn |
( |
float |
lnWorldLuminance, |
|
|
float |
pFact = 0.5f | |
|
) |
| | const [inline] |
Return adapted ln(luminance) from world to display with 1 corresponding to full display white.
- Parameters:
-
| lnWorldLuminance | the world luminance to convert in ln(cd/m^2) |
| pFact | the power at whihc the result should be set. The default is 0.5 and therefore return the square root of the adapted luminance |
- Returns:
- the converted display set at the pFact power. Luminance with 1 corresponding to full display white. The value can be more than 1 when saturation..
float StelToneReproducer::getDisplayGamma |
( |
|
) |
const [inline] |
Get the display gamma.
- Returns:
- the display gamma. Default value is 2.2222 for a CRT
float StelToneReproducer::getInputScale |
( |
|
) |
const [inline] |
Get the global scale applied to input lumiances, i.e before the adaptation.
float StelToneReproducer::getWorldAdaptationLuminance |
( |
|
) |
const [inline] |
Get the eye adaptation luminance for the world.
float StelToneReproducer::reverseAdaptLuminance |
( |
float |
displayLuminance |
) |
const [inline] |
Return adapted luminance from display to world.
- Parameters:
-
| displayLuminance | the display luminance to convert in cd/m^2 |
- Returns:
- the converted world luminance in cd/m^2
float StelToneReproducer::reverseAdaptLuminanceScaled |
( |
float |
displayLuminance |
) |
const [inline] |
Return adapted luminance from display to world with 1 corresponding to full display white.
- Parameters:
-
| displayLuminance | the display luminance with 1 corresponding to full display white. The value can be more than 1 when saturation.. |
- Returns:
- the converted world luminance in cd/m^2
void StelToneReproducer::setDisplayAdaptationLuminance |
( |
float |
displayAdaptationLuminance |
) |
|
Set the eye adaptation luminance for the display (and precompute what can be) Usual luminance range is 1-100 cd/m^2 for a CRT screen.
- Parameters:
-
| displayAdaptationLuminance | the new display luminance in cd/m^2. The initial default value is 50 cd/m^2 |
void StelToneReproducer::setDisplayGamma |
( |
float |
gamma |
) |
[inline] |
Set the display gamma.
- Parameters:
-
| gamma | the gamma. Initial default value is 2.2222 |
void StelToneReproducer::setInputScale |
( |
float |
scale = 1.f |
) |
|
Set the global scale applied to input lumiances, i.e before the adaptation It is the parameter to modify to simulate aperture*exposition time.
- Parameters:
-
| scale | the global input scale |
void StelToneReproducer::setMaxDisplayLuminance |
( |
float |
maxdL |
) |
[inline] |
Set the maximum luminance of the display (CRT, screen etc.
.) This value is used to scale the RGB range
- Parameters:
-
| maxdL | the maximum lumiance in cd/m^2. Initial default value is 120 cd/m^2 |
void StelToneReproducer::setWorldAdaptationLuminance |
( |
float |
worldAdaptationLuminance |
) |
|
Set the eye adaptation luminance for the world (and precompute what can be).
- Parameters:
-
| worldAdaptationLuminance | the new world luminance in cd/m^2. The initial default value is 40000 cd/m^2 for Skylight Star Light : 0.001 cd/m^2 Moon Light : 0.1 cd/m^2 Indoor Lighting : 100 cd/m^2 Sun Light : 100000 cd/m^2 |
void StelToneReproducer::xyYToRGB |
( |
float * |
xyY |
) |
const |
Convert from xyY color system to RGB.
The first two components x and y indicate the "color", the Y is luminance in cd/m^2.
- Parameters:
-
| xyY | an array of 3 floats which are replaced by the converted RGB values |