Stellarium 0.14.3
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This is the complete list of members for OBJ, including all inherited members.
bindGL() | OBJ | |
clean() | OBJ | |
finalizeForRendering() | OBJ | |
getBoundingBox() | OBJ | inline |
getIndexBufferType() | OBJ | inlinestatic |
getIndexBufferTypeSize() (defined in OBJ) | OBJ | inlinestatic |
getMaterial(int i) | OBJ | inline |
getNumberOfIndices() const | OBJ | inline |
getNumberOfMaterials() const (defined in OBJ) | OBJ | inline |
getNumberOfStelModels() const (defined in OBJ) | OBJ | inline |
getNumberOfTriangles() const (defined in OBJ) | OBJ | inline |
getNumberOfVertices() const (defined in OBJ) | OBJ | inline |
getStelModel(int i) const | OBJ | inline |
getVertex(int i) const | OBJ | inline |
getVertexArray() const | OBJ | inline |
getVertexSize() const | OBJ | inline |
hasNormals() const (defined in OBJ) | OBJ | inline |
hasPositions() const (defined in OBJ) | OBJ | inline |
hasStelModels() const (defined in OBJ) | OBJ | inline |
hasTangents() const (defined in OBJ) | OBJ | inline |
hasTextureCoords() const (defined in OBJ) | OBJ | inline |
isLoaded() const | OBJ | inline |
load(const QString &filename, const enum vertexOrder order, bool rebuildNormals=false) | OBJ | |
memoryUsage() | OBJ | |
OBJ() | OBJ | |
operator=(const OBJ &other) | OBJ | |
renderAABBs() (defined in OBJ) | OBJ | |
setupGL() | OBJ | static |
transform(QMatrix4x4 mat) | OBJ | |
transparencyDepthSort(const Vec3f &position) | OBJ | |
unbindGL() | OBJ | |
uploadBuffersGL() | OBJ | |
uploadTexturesGL() | OBJ | |
vertexOrder enum name | OBJ | |
XYZ enum value (defined in OBJ) | OBJ | |
XZY enum value (defined in OBJ) | OBJ | |
YXZ enum value (defined in OBJ) | OBJ | |
YZX enum value (defined in OBJ) | OBJ | |
ZXY enum value (defined in OBJ) | OBJ | |
ZYX enum value (defined in OBJ) | OBJ | |
~OBJ() | OBJ |