Stellarium 0.14.3
S3DEnum.hpp
1 /*
2  * Stellarium Scenery3d Plug-in
3  *
4  * Copyright (C) 2014 Simon Parzer, Peter Neubauer, Georg Zotti, Andrei Borza, Florian Schaukowitsch
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
19  */
20 
21 #ifndef _S3DENUM_HPP_
22 #define _S3DENUM_HPP_
23 
24 #include <QObject>
25 
27 
28 struct S3DEnum
29 {
30  Q_GADGET
31  Q_ENUMS(CubemappingMode ShadowFilterQuality)
32 
33 public:
35  enum CubemappingMode
36  {
38  CM_TEXTURES,
40  CM_CUBEMAP,
42  CM_CUBEMAP_GSACCEL
43  };
44 
46  enum ShadowFilterQuality
47  {
60  };
61 };
62 
63 #endif
Uses a 16-tap Poisson disk.
Definition: S3DEnum.hpp:53
Uses a 64-tap Poisson disk + hardware filtering.
Definition: S3DEnum.hpp:59
Uses a 16-tap Poisson disk + hardware filtering.
Definition: S3DEnum.hpp:55
ShadowFilterQuality
Contains different shadow filter settings.
Definition: S3DEnum.hpp:46
Disables shadow filtering completely.
Definition: S3DEnum.hpp:49
Uses a 64-tap Poisson disk.
Definition: S3DEnum.hpp:57
Enables OpenGL hardware shadow filtering.
Definition: S3DEnum.hpp:51