Stellarium
HEAD
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Contains all the metadata necessary for a Scenery3d scene, and can be loaded from special .ini files in a scene's folder. More...
#include <SceneInfo.hpp>
Public Member Functions | |
bool | hasLocation () const |
Returns true if the location object is valid. | |
bool | hasLookAtFOV () const |
Returns true if the lookat_fov is valid. | |
QString | getLocalizedHTMLDescription () const |
Tries to find a description. More... | |
Static Public Member Functions | |
static bool | loadByID (const QString &id, SceneInfo &info) |
Loads the scene metadata associated with this ID (directory) into the given object. Returns true on success. | |
static bool | loadByName (const QString &name, SceneInfo &info) |
Convenience method that finds the ID for the given name and calls loadByID. | |
static QString | getIDFromName (const QString &name) |
Returns the ID for the given scene name. More... | |
static QStringList | getAllSceneIDs () |
Returns all available scene IDs. | |
static QStringList | getAllSceneNames () |
Returns all available scene names. | |
static QMap< QString, QString > | getNameToIDMap () |
Builds a mapping of available scene names to the folders they are contained in, similar to the LandscapeMgr's method. | |
Data Fields | |
bool | isValid |
If this is a valid sceneInfo object loaded from file. | |
QString | id |
ID of the scene (relative directory) | |
QString | fullPath |
The full path to the scene's folder. Other paths (model files) are to be seen relative to this path. | |
QString | name |
Name of the scene. | |
QString | author |
Author of the scene. | |
QString | description |
A description, which can be displayed in the GUI - supporting HTML tags! Note that this description, as stored in the scenery3d.ini, is only meant as a fallback. More... | |
QString | copyright |
Copyright string. | |
QString | landscapeName |
The name of the landscape to switch to. The landscape's position is applied on loading. | |
QString | modelScenery |
The file name of the scenery .obj model. | |
QString | modelGround |
The file name of the optional separate ground model (used as a heightmap for walking) | |
QString | vertexOrder |
Optional string depicting vertex order of models (XYZ, ZXY, ...) | |
StelOBJ::VertexOrder | vertexOrderEnum |
The vertex order of the corresponding OBJ file. | |
float | camNearZ |
Distance to cam near clipping plane. Default 0.3. | |
float | camFarZ |
Distance to cam far clipping plane. Default 10000.0. | |
float | shadowFarZ |
An optional shadow far clipping plane, constraining the shadowmaps to a smaller region than is visible. More... | |
float | shadowSplitWeight |
Weighting of the shadow frustum splits between uniform (at 0) and logarithmic (at 1) splits When -1, should be calculated from the scene using the old algorithm. | |
QSharedPointer< StelLocation > | location |
Optional more accurate location information, which will override the landscape's position. | |
Vec3f | lookAt_fov |
Optional initial look-at vector (azimuth, elevation and FOV in degrees) | |
double | eyeLevel |
The height at which the observer's eyes are placed. Default 1.65. | |
QString | gridName |
The name of the grid space for displaying the world position. | |
Vec3d | modelWorldOffset |
Offset of the center of the model in a given grid space. | |
Vec3d | startWorldOffset |
The world grid space offset where the observer is placed upon loading. | |
Vec3d | relativeStartPosition |
Relative start position in model space, calculated from the world offset and start offset with Z rotation, etc. | |
bool | altitudeFromModel |
If true, it indicates that the model file's bounding box is used for altitude calculation. | |
bool | startPositionFromModel |
If true, it indicates that the model file's bounding box is used for starting position calculation. | |
bool | groundNullHeightFromModel |
If true, it indicates that the model file's bounding box is used for starting height calculation. | |
Mat4d | obj2gridMatrix |
If only a non-georeferenced OBJ can be provided, you can specify a matrix via .ini/[model]/obj_world_trafo. More... | |
Mat4d | zRotateMatrix |
The vertical axis rotation that must be applied to the scene, for meridian convergence. More... | |
double | groundNullHeight |
The height value outside the ground model's heightmap, or used if no ground model exists. | |
float | transparencyThreshold |
Threshold for cutout transparency (no blending). Default is 0.5f. | |
bool | sceneryGenerateNormals |
Recalculate normals of the scene from face normals? Default false. | |
bool | groundGenerateNormals |
Recalculate normals of the ground from face normals? Default false. | |
Static Public Attributes | |
static const QString | SCENES_PATH |
The folder for scenery is found here. | |
Contains all the metadata necessary for a Scenery3d scene, and can be loaded from special .ini files in a scene's folder.
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Returns the ID for the given scene name.
If multiple scenes exist with the same name, the first one found is returned. If no scene is found with this name, an empty string is returned.
QString SceneInfo::getLocalizedHTMLDescription | ( | ) | const |
Tries to find a description.
<language>.utf8 file for this scene, and returns its contents. If no such file exists, the description.en.utf8 is checked. If this is also missing, a null QString is returned. Consider using the value of SceneInfo::description in this case.
QString SceneInfo::description |
A description, which can be displayed in the GUI - supporting HTML tags! Note that this description, as stored in the scenery3d.ini, is only meant as a fallback.
The better way would be to create description.<lang>.utf8 files in the scene's folder. This can then be retrieved using getLocalizedHTMLDescription.
Mat4d SceneInfo::obj2gridMatrix |
If only a non-georeferenced OBJ can be provided, you can specify a matrix via .ini/[model]/obj_world_trafo.
This will be applied to make sure that X=Grid-East, Y=Grid-North, Z=height.
float SceneInfo::shadowFarZ |
An optional shadow far clipping plane, constraining the shadowmaps to a smaller region than is visible.
Must be smaller or equal to camFarZ. Default equals camFarZ.
Mat4d SceneInfo::zRotateMatrix |
The vertical axis rotation that must be applied to the scene, for meridian convergence.
This is calculated from other fields in the file.