Stellarium  HEAD
Data Fields
GlobalShaderParameters Struct Reference

A structure for global shader parameters.

#include <ShaderManager.hpp>

Data Fields

bool openglES
 
bool shadowTransform
 
bool pixelLighting
 
bool bump
 
bool shadows
 
S3DEnum::ShadowFilterQuality shadowFilterQuality
 
bool pcss
 
bool geometryShader
 
bool torchLight
 
int frustumSplits
 
bool hwShadowSamplers
 

Field Documentation

◆ bump

bool GlobalShaderParameters::bump

◆ frustumSplits

int GlobalShaderParameters::frustumSplits

◆ geometryShader

bool GlobalShaderParameters::geometryShader

◆ hwShadowSamplers

bool GlobalShaderParameters::hwShadowSamplers

◆ openglES

bool GlobalShaderParameters::openglES

◆ pcss

bool GlobalShaderParameters::pcss

◆ pixelLighting

bool GlobalShaderParameters::pixelLighting

◆ shadowFilterQuality

S3DEnum::ShadowFilterQuality GlobalShaderParameters::shadowFilterQuality

◆ shadows

bool GlobalShaderParameters::shadows

◆ shadowTransform

bool GlobalShaderParameters::shadowTransform

◆ torchLight

bool GlobalShaderParameters::torchLight