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Data Structures | Public Member Functions
TrailGroup Class Reference

Public Member Functions

 TrailGroup (float atimeExtent, int maxPoints)
 
void draw (StelCore *core, StelPainter *)
 
void update ()
 
void addObject (const StelObjectP &, const Vec3f *col=Q_NULLPTR)
 
void setOpacity (float op)
 
void reset (int maxPoints)
 Reset (clear) all trails points, and set maximum trail length to keep up framerate.