Stellarium
HEAD
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Specialized GUI control for entering keyboard shortcut combinations. More...
#include <ShortcutLineEdit.hpp>
Public Slots | |
void | clear () |
Clear contents and stored keys. | |
void | backspace () |
Remove the last key from the key sequence. | |
void | setContents (QKeySequence ks) |
Emits contentsChanged() if the new sequence is not the same. | |
Signals | |
void | focusChanged (bool focus) |
Needed for enabling/disabling buttons in ShortcutsDialog. More... | |
void | contentsChanged () |
Public Member Functions | |
ShortcutLineEdit (QWidget *parent=Q_NULLPTR) | |
QKeySequence | getKeySequence () const |
bool | isEmpty () const |
Protected Member Functions | |
void | keyPressEvent (QKeyEvent *e) override |
void | focusInEvent (QFocusEvent *e) override |
void | focusOutEvent (QFocusEvent *e) override |
Specialized GUI control for entering keyboard shortcut combinations.
Allows Emacs-style key sequences (for example "Ctrl+E, Ctrl+2") no longer than four combinations. See the documentation of QKeySequence for details.
When ShortcutLineEdit receives the focus, its whole contents get selected. On a key press, if any of the contents are selected, the new key replaces all the previous contents. Otherwise, it's appended to the sequence.
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signal |
Needed for enabling/disabling buttons in ShortcutsDialog.
[out] | focus | false if the widget has the focus, true otherwise. |