Stellarium
HEAD
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Public Member Functions | |
ScreenImage (const QString &filename, qreal x, qreal y, bool show=false, qreal scale=1., qreal alpha=1., float fadeDuration=1.) | |
Load an image. More... | |
virtual bool | draw (const StelCore *core) |
Draw the image. More... | |
virtual void | update (double deltaTime) |
Empty dummy. The various animations are updated by other means. | |
virtual void | setFadeDuration (float duration) |
Set the duration used for the fade in / fade out of the image. | |
virtual void | setFlagShow (bool b) |
Show or hide the image (it will fade in/out) More... | |
virtual bool | getFlagShow (void) const |
Get the display status of the image. | |
virtual void | setAlpha (qreal a) |
Set the image alpha for when it is in full "on" (after fade in). More... | |
virtual void | setXY (qreal x, qreal y, float duration=0.) |
Set the x, y position of the image. More... | |
virtual void | addXY (qreal x, qreal y, float duration=0.) |
Set the x, y position of the image relative to the current position. More... | |
virtual int | imageHeight (void) const |
virtual int | imageWidth (void) const |
virtual void | setScale (qreal scale) |
Set the image scale relative to the size originally loaded. More... | |
virtual void | setScale (qreal scaleX, qreal scaleY, float duration=0.) |
Set the image scale relative to the size originally loaded. More... | |
virtual qreal | imageScaleX (void) const |
virtual qreal | imageScaleY (void) const |
Protected Attributes | |
QGraphicsPixmapItem * | tex |
QTimeLine * | moveTimer |
QTimeLine * | fadeTimer |
QTimeLine * | scaleTimer |
QGraphicsItemAnimation * | anim |
QGraphicsItemAnimation * | scaleAnim |
ScreenImage::ScreenImage | ( | const QString & | filename, |
qreal | x, | ||
qreal | y, | ||
bool | show = false , |
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qreal | scale = 1. , |
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qreal | alpha = 1. , |
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float | fadeDuration = 1. |
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Load an image.
filename | the partial path of the file to load. This will be searched for in the scripts directory using StelFileMgr. |
x | the screen x-position for the texture (in pixels), measured from the left side of the screen. |
y | the screen x-position for the texture (in pixels), measured from the top of the screen. |
show | the initial display status of the image (false == hidden). |
scale | scale factor for the image. 1 = original size, 0.5 = 50% size etc. Note that this also controls the final resolution of the image! Scale smaller that 1 leads to reduced resolution, larger than 1 of course creates upsampling artifacts. The scaling that happens after loading is a simple stretch of this loaded pixmap. In order to get a small image on screen which you might want to grow later, load with this scale=1 and setScale() later. |
fadeDuration | the time it takes for screen images to fade in/out/change alpha in seconds. |
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virtual |
Set the x, y position of the image relative to the current position.
x | the offset in the x-axis |
y | the offset in the y-axis |
duration | how long for the movement to take in seconds |
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virtual |
Draw the image.
core | the StelCore object |
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Set the image alpha for when it is in full "on" (after fade in).
a | the new alpha (transparency) for the image. 1.0 = totally transparent, 0.0 = fully opaque. |
duration | the time for the change in alpha to take effect. |
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Show or hide the image (it will fade in/out)
b | if true, the image will be shown, else it will be hidden |
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Set the image scale relative to the size originally loaded.
scale | new (target) horizontal and vertical scale factor. Native size=1. |
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Set the image scale relative to the size originally loaded.
scaleX | new (target) horizontal scale factor. Native size=1. |
scaleY | new (target) vertical scale factor. Native size=1. |
duration | how long for the resize to take in seconds |
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virtual |
Set the x, y position of the image.
x | new x position |
y | new y position |
duration | how long for the movement to take in seconds |