Stellarium
HEAD
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This StelModule derivative provides a simple VR view in Oculus DK2 (deprecated), Oculus Rift and Meta Quest 2 headsets. More...
#include <Oculus.hpp>
Public Slots | |
void | recenter () |
Public Member Functions | |
void | init () override |
Initialize itself. More... | |
void | deinit () override |
Called before the module will be deleted, and before the OpenGL context is suppressed. More... | |
void | update (double deltaTime) override |
Update the module with respect to the time. More... | |
double | getCallOrder (StelModuleActionName actionName) const override |
Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations. More... | |
Public Member Functions inherited from StelModule | |
StelModule () | |
Constructor. Every derived class MUST call setObjectName(className) in its constructor. | |
virtual QSettings * | getSettings () |
Return module-specific settings. More... | |
virtual void | draw (StelCore *core) |
Execute all the drawing functions for this module. More... | |
virtual QString | getModuleVersion () const |
Get the version of the module, default is stellarium main version. | |
virtual QString | getAuthorName () const |
Get the name of the module author. | |
virtual QString | getAuthorEmail () const |
Get the email address of the module author. | |
virtual void | handleMouseClicks (class QMouseEvent *) |
Handle mouse clicks. More... | |
virtual void | handleMouseWheel (class QWheelEvent *) |
Handle mouse wheel. More... | |
virtual bool | handleMouseMoves (int x, int y, Qt::MouseButtons b) |
Handle mouse moves. More... | |
virtual void | handleKeys (class QKeyEvent *e) |
Handle key events. More... | |
virtual bool | handlePinch (qreal scale, bool started) |
Handle pinch gesture events. More... | |
virtual bool | configureGui (bool show=true) |
Detect or show the configuration GUI elements for the module. More... | |
Additional Inherited Members | |
Public Types inherited from StelModule | |
enum | StelModuleSelectAction { AddToSelection , ReplaceSelection , RemoveFromSelection } |
Enum used when selecting objects to define whether to add to, replace, or remove from the existing selection list. More... | |
enum | StelModuleActionName { ActionDraw , ActionUpdate , ActionHandleMouseClicks , ActionHandleMouseMoves , ActionHandleKeys } |
Define the possible action for which an order is defined. More... | |
Protected Member Functions inherited from StelModule | |
class StelAction * | addAction (const QString &id, const QString &groupId, const QString &text, QObject *target, const char *slot, const QString &shortcut="", const QString &altShortcut="") |
convenience methods to add an action (call to slot) to the StelActionMgr object. More... | |
class StelAction * | addAction (const QString &id, const QString &groupId, const QString &text, const char *slot, const QString &shortcut="", const QString &altShortcut="") |
convenience methods to add an action (call to own slot) to the StelActionMgr object. More... | |
StelAction * | addAction (const QString &id, const QString &groupId, const QString &text, QObject *contextObject, std::function< void()> lambda, const QString &shortcut="", const QString &altShortcut="") |
convenience methods to add an action (call to Lambda functor) to the StelActionMgr object. More... | |
This StelModule derivative provides a simple VR view in Oculus DK2 (deprecated), Oculus Rift and Meta Quest 2 headsets.
There is no interaction apart from viewing. The view is mirrored to the regular PC screen, and some tutor is required to operate the Stellarium menu.
The view is not really stereoscopic. The Scenery3D plugin cannot be used.
To build, you need to install the Oculus SDK and add the path for cmake. The easiest is to run cmake once and fill in the OCULUS_SDK_PATH in CMakeCache Last tested with ovr_sdk_win_32.0.0
Much could be done to improve this: Some menu, gesture interaction, info panel to describe selected objects etc.
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overridevirtual |
Called before the module will be deleted, and before the OpenGL context is suppressed.
Deinitialize all OpenGL texture in this method.
Reimplemented from StelModule.
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inlineoverridevirtual |
Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations.
actionName | the name of the action for which we want the call order |
Reimplemented from StelModule.
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overridevirtual |
Initialize itself.
If the initialization takes significant time, the progress should be displayed on the loading bar.
Implements StelModule.
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overridevirtual |
Update the module with respect to the time.
deltaTime | the time increment in second since last call. |
Reimplemented from StelModule.