Stellarium  0.22.2
Public Member Functions
HelloStelModule Class Reference

This is an example of a plug-in which can be dynamically loaded into stellarium.

#include <HelloStelModule.hpp>

Public Member Functions

virtual void init () Q_DECL_OVERRIDE
 Initialize itself. More...
 
virtual void draw (StelCore *core) Q_DECL_OVERRIDE
 Execute all the drawing functions for this module. More...
 
virtual double getCallOrder (StelModuleActionName actionName) const Q_DECL_OVERRIDE
 Return the value defining the order of call for the given action For example if stars.callOrder[ActionDraw] == 10 and constellation.callOrder[ActionDraw] == 11, the stars module will be drawn before the constellations. More...
 
- Public Member Functions inherited from StelModule
 StelModule ()
 Constructor. Every derived class MUST call setObjectName(className) in its constructor.
 
virtual void deinit ()
 Called before the module will be deleted, and before the OpenGL context is suppressed. More...
 
virtual QSettings * getSettings ()
 Return module-specific settings. More...
 
virtual void update (double deltaTime)
 Update the module with respect to the time. More...
 
virtual QString getModuleVersion () const
 Get the version of the module, default is stellarium main version.
 
virtual QString getAuthorName () const
 Get the name of the module author.
 
virtual QString getAuthorEmail () const
 Get the email adress of the module author.
 
virtual void handleMouseClicks (class QMouseEvent *)
 Handle mouse clicks. More...
 
virtual void handleMouseWheel (class QWheelEvent *)
 Handle mouse wheel. More...
 
virtual bool handleMouseMoves (int x, int y, Qt::MouseButtons b)
 Handle mouse moves. More...
 
virtual void handleKeys (class QKeyEvent *e)
 Handle key events. More...
 
virtual bool handlePinch (qreal scale, bool started)
 Handle pinch gesture events. More...
 
virtual bool configureGui (bool show=true)
 Detect or show the configuration GUI elements for the module. More...
 

Additional Inherited Members

- Public Types inherited from StelModule
enum  StelModuleSelectAction { AddToSelection, ReplaceSelection, RemoveFromSelection }
 Enum used when selecting objects to define whether to add to, replace, or remove from the existing selection list. More...
 
enum  StelModuleActionName {
  ActionDraw, ActionUpdate, ActionHandleMouseClicks, ActionHandleMouseMoves,
  ActionHandleKeys
}
 Define the possible action for which an order is defined. More...
 
- Protected Member Functions inherited from StelModule
class StelActionaddAction (const QString &id, const QString &groupId, const QString &text, QObject *target, const char *slot, const QString &shortcut="", const QString &altShortcut="")
 convenience methods to add an action (call to slot) to the StelActionMgr object. More...
 
class StelActionaddAction (const QString &id, const QString &groupId, const QString &text, const char *slot, const QString &shortcut="", const QString &altShortcut="")
 convenience methods to add an action (call to own slot) to the StelActionMgr object. More...
 
StelActionaddAction (const QString &id, const QString &groupId, const QString &text, QObject *contextObject, std::function< void()> lambda, const QString &shortcut="", const QString &altShortcut="")
 convenience methods to add an action (call to Lambda functor) to the StelActionMgr object. More...
 

Member Function Documentation

◆ draw()

virtual void HelloStelModule::draw ( StelCore core)
virtual
Parameters
corethe core to use for the drawing

Reimplemented from StelModule.

◆ getCallOrder()

virtual double HelloStelModule::getCallOrder ( StelModuleActionName  actionName) const
virtual
Parameters
actionNamethe name of the action for which we want the call order
Returns
the value defining the order. The closer to 0 the earlier the module's action will be called

Reimplemented from StelModule.

◆ init()

virtual void HelloStelModule::init ( )
virtual

If the initialization takes significant time, the progress should be displayed on the loading bar.

Implements StelModule.