Stellarium
0.18.3
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The Constellation class models a grouping of stars in a Sky Culture. More...
#include <Constellation.hpp>
Friends | |
class | ConstellationMgr |
Additional Inherited Members | |
Public Types inherited from StelObject | |
enum | InfoStringGroupFlags { Name = 0x00000001, CatalogNumber = 0x00000002, Magnitude = 0x00000004, RaDecJ2000 = 0x00000008, RaDecOfDate = 0x00000010, AltAzi = 0x00000020, Distance = 0x00000040, Size = 0x00000080, Velocity = 0x00000100, Extra = 0x00000200, HourAngle = 0x00000400, AbsoluteMagnitude = 0x00000800, GalacticCoord = 0x00001000, SupergalacticCoord = 0x00002000, ObjectType = 0x00004000, EclipticCoordJ2000 = 0x00008000, EclipticCoordOfDate = 0x00010000, IAUConstellation = 0x00020000, SiderealTime = 0x00040000, RTSTime = 0x00080000, NoFont = 0x00100000, PlainText = 0x00200000 } |
Used as named bitfield flags as specifiers to filter results of getInfoString. More... | |
Public Member Functions inherited from StelObject | |
virtual SphericalRegionP | getRegion () const |
Default implementation of the getRegion method. More... | |
virtual Vec3d | getPointInRegion () const |
Default implementation of the getPointInRegion method. More... | |
virtual QVariantMap | getInfoMap (const StelCore *core) const |
Return a key/value map with data about an object's position, magnitude and so on. More... | |
Vec3d | getEquinoxEquatorialPos (const StelCore *core) const |
Get observer-centered equatorial coordinate at the current equinox The frame has its Z axis at the planet's current rotation axis At time 2000-01-01 this frame is almost the same as J2000, but ONLY if the observer is on earth. | |
Vec3d | getEquinoxEquatorialPosApparent (const StelCore *core) const |
Like getEquinoxEquatorialPos(core), but always adds refraction correction to the position. | |
Vec3d | getEquinoxEquatorialPosAuto (const StelCore *core) const |
Like getEquinoxEquatorialPos(core), but adds refraction correction to the position if atmosphere is active. | |
Vec3d | getGalacticPos (const StelCore *core) const |
Get observer-centered galactic coordinates. | |
Vec3d | getSupergalacticPos (const StelCore *core) const |
Get observer-centered supergalactic coordinates. | |
Vec3d | getSiderealPosGeometric (const StelCore *core) const |
Get observer-centered hour angle + declination (at current equinox) It is the geometric position, i.e. More... | |
Vec3d | getSiderealPosApparent (const StelCore *core) const |
Get observer-centered hour angle + declination (at current equinox) It is the apparent position, i.e. More... | |
Vec3d | getAltAzPosGeometric (const StelCore *core) const |
Get observer-centered alt/az position It is the geometric position, i.e. More... | |
Vec3d | getAltAzPosApparent (const StelCore *core) const |
Get observer-centered alt/az position It is the apparent position, i.e. More... | |
Vec3d | getAltAzPosAuto (const StelCore *core) const |
Get observer-centered alt/az position It is the automatic position, i.e. More... | |
bool | isAboveHorizon (const StelCore *core) const |
Checking position an object above mathematical horizon for current location. More... | |
bool | isAboveRealHorizon (const StelCore *core) const |
Checking position an object above real horizon for current location. More... | |
Vec3f | getRTSTime (StelCore *core) const |
Get today's time of rise, transit and set for celestial object for current location. More... | |
virtual float | getVMagnitude (const StelCore *core) const |
Return object's apparent V magnitude as seen from observer, without including extinction. | |
float | getVMagnitudeWithExtinction (const StelCore *core) const |
Return object's apparent V magnitude as seen from observer including extinction. More... | |
virtual float | getSelectPriority (const StelCore *) const |
Return a priority value which is used to discriminate objects by priority As for magnitudes, the lower is the higher priority. | |
virtual Vec3f | getInfoColor () const |
Get a color used to display info about the object. | |
virtual double | getCloseViewFov (const StelCore *) const |
Return the best FOV in degree to use for a close view of the object. | |
virtual double | getSatellitesFov (const StelCore *) const |
Return the best FOV in degree to use for a global view of the object satellite system (if there are satellites) | |
virtual double | getParentSatellitesFov (const StelCore *) const |
Static Public Attributes inherited from StelObject | |
static const InfoStringGroupFlags | AllInfo |
A pre-defined set of specifiers for the getInfoString flags argument to getInfoString. More... | |
static const InfoStringGroupFlags | ShortInfo = (InfoStringGroupFlags)(Name|CatalogNumber|Magnitude|RaDecJ2000) |
A pre-defined set of specifiers for the getInfoString flags argument to getInfoString. | |
Protected Member Functions inherited from StelObject | |
QString | getCommonInfoString (const StelCore *core, const InfoStringGroup &flags) const |
Format the positional info string containing J2000/of date/altaz/hour angle positions and constellation, sidereal time, etc. for the object. | |
virtual QString | getMagnitudeInfoString (const StelCore *core, const InfoStringGroup &flags, const double alt_app, const int decimals=1) const |
Format the magnitude info string for the object. More... | |
void | postProcessInfoString (QString &str, const InfoStringGroup &flags) const |
Apply post processing on the info string. | |
Each Constellation consists of a list of stars identified by their abbreviation and Hipparcos catalogue numbers (taken from file: constellationship.fab), another entry in file constellation_names.eng.fab with the defining abbreviated name, nativeName, and translatable englishName (translation goes into nameI18), boundary shape from file constellations_boundaries.dat and an (optional) artistic pictorial representation. GZ NEW: The nativeName should be accessible in a GUI option, so that e.g. original names as written in a concrete book where a skyculture has been taken from can be assured even when translation is available. TODO: There should be a distinction between constellations and asterisms, which are "inofficial" figures within a sky culture. For example, Western sky culture has a "Big Dipper", "Coathanger", etc. These would be nice to see, but in different style.