Stellarium  0.17.0
Public Member Functions | Protected Attributes
ScreenImage Class Reference

Public Member Functions

 ScreenImage (const QString &filename, float x, float y, bool show=false, float scale=1., float alpha=1., float fadeDuration=1.)
 Load an image. More...
 
virtual bool draw (const StelCore *core)
 Draw the image. More...
 
virtual void update (double deltaTime)
 Empty dummy. The various animations are updated by other means.
 
virtual void setFadeDuration (float duration)
 Set the duration used for the fade in / fade out of the image.
 
virtual void setFlagShow (bool b)
 Show or hide the image (it will fade in/out) More...
 
virtual bool getFlagShow (void)
 Get the displayed status of the image.
 
virtual void setAlpha (float a)
 Set the image alpha for when it is in full "on" (after fade in). More...
 
virtual void setXY (float x, float y, float duration=0.)
 Set the x, y position of the image. More...
 
virtual void addXY (float x, float y, float duration=0.)
 Set the x, y position of the image relative to the current position. More...
 
virtual int imageHeight (void)
 
virtual int imageWidth (void)
 
virtual void setScale (float scaleX, float scaleY, float duration=0.)
 Set the image scale relative to the size originally loaded. More...
 
virtual float imageScaleX (void)
 
virtual float imageScaleY (void)
 

Protected Attributes

QGraphicsPixmapItem * tex
 
QTimeLine * moveTimer
 
QTimeLine * fadeTimer
 
QTimeLine * scaleTimer
 
QGraphicsItemAnimation * anim
 
QGraphicsItemAnimation * scaleAnim
 

Constructor & Destructor Documentation

ScreenImage::ScreenImage ( const QString &  filename,
float  x,
float  y,
bool  show = false,
float  scale = 1.,
float  alpha = 1.,
float  fadeDuration = 1. 
)
Parameters
filenamethe partial path of the file to load. This will be searched for in the scripts directory using StelFileMgr.
xthe screen x-position for the texture (in pixels), measured from the left side of the screen.
ythe screen x-position for the texture (in pixels), measured from the bottom of the screen.
showthe initial displayed status of the image (false == hidden).
scalescale factor for the image. 1 = original size, 0.5 = 50% size etc. Note that this also controls the final resolution of the image! Scale smaller that 1 leads to reduced resolution, larger than 1 of course creates upsampling artifacts. The scaling that happens after loading is a simple stretch of this loaded pixmap. In order to get a small image on screen which you might want to grow later, load with this scale=1 and setScale() later.
fadeDurationthe time it takes for screen images to fade in/out/change alpha in seconds.

Member Function Documentation

virtual void ScreenImage::addXY ( float  x,
float  y,
float  duration = 0. 
)
virtual
Parameters
xthe offset in the x-axis
ythe offset in the y-axis
durationhow long for the movement to take in seconds
virtual bool ScreenImage::draw ( const StelCore core)
virtual
Parameters
corethe StelCore object
virtual void ScreenImage::setAlpha ( float  a)
virtual
Parameters
athe new alpha (transparency) for the image. 1.0 = totally transparent, 0.0 = fully opaque.
durationthe time for the change in alpha to take effect.
virtual void ScreenImage::setFlagShow ( bool  b)
virtual
Parameters
bif true, the image will be shown, else it will be hidden
virtual void ScreenImage::setScale ( float  scaleX,
float  scaleY,
float  duration = 0. 
)
virtual
Parameters
scaleXnew (target) horizontal scale factor. Native size=1.
scaleYnew (target) vertical scale factor. Native size=1.
durationhow long for the resize to take in seconds
virtual void ScreenImage::setXY ( float  x,
float  y,
float  duration = 0. 
)
virtual
Parameters
xnew x position
ynew y position
durationhow long for the movement to take in seconds