65 int __gl_meshTessellateMonoRegion(
GLUESface* face);
66 int __gl_meshTessellateInterior(
GLUESmesh* mesh);
67 void __gl_meshDiscardExterior(
GLUESmesh* mesh);
68 int __gl_meshSetWindingNumber(
GLUESmesh* mesh,
int value, GLboolean keepOnlyBoundary);