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Stellarium 0.15.2
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This is the complete list of members for Scenery3d, including all inherited members.
| areShadowsSupported() (defined in Scenery3d) | Scenery3d | inline |
| draw(StelCore *core) | Scenery3d | |
| drawCoordinatesText() | Scenery3d | |
| drawDebug() | Scenery3d | |
| finalizeLoad() | Scenery3d | |
| getBumpsEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
| getCubemappingMode() const (defined in Scenery3d) | Scenery3d | inline |
| getCubemapSize() const (defined in Scenery3d) | Scenery3d | inline |
| getCurrentGridPosition() const | Scenery3d | |
| getCurrentScene() | Scenery3d | inline |
| getDebugEnabled() const (defined in Scenery3d) | Scenery3d | inline |
| getEyeHeight() const | Scenery3d | inline |
| getLazyCubemapEnabled() const (defined in Scenery3d) | Scenery3d | inline |
| getLazyCubemapInterval() const (defined in Scenery3d) | Scenery3d | inline |
| getLazyCubemapUpdateOnlyDominantFaceOnMoving(bool &val, bool &alsoSecondDominantFace) (defined in Scenery3d) | Scenery3d | inline |
| getLocationInfoEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
| getMaximumFramebufferSize() (defined in Scenery3d) | Scenery3d | inline |
| getPCSS() const (defined in Scenery3d) | Scenery3d | inline |
| getPixelLightingEnabled() const (defined in Scenery3d) | Scenery3d | inline |
| getShaderManager() | Scenery3d | inline |
| getShadowFilterQuality() const (defined in Scenery3d) | Scenery3d | inline |
| getShadowmapSize() const (defined in Scenery3d) | Scenery3d | inline |
| getShadowsEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
| getTorchBrightness() const (defined in Scenery3d) | Scenery3d | inline |
| getTorchEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
| getTorchRange() const (defined in Scenery3d) | Scenery3d | inline |
| getUseFullCubemapShadows() const (defined in Scenery3d) | Scenery3d | inline |
| getUseSimpleShadows() const (defined in Scenery3d) | Scenery3d | inline |
| handleKeys(QKeyEvent *e) | Scenery3d | |
| init() | Scenery3d | |
| invalidateCubemap() | Scenery3d | inline |
| isANGLEContext() (defined in Scenery3d) | Scenery3d | inline |
| isGeometryShaderCubemapSupported() (defined in Scenery3d) | Scenery3d | inline |
| isShadowFilteringSupported() (defined in Scenery3d) | Scenery3d | inline |
| loadScene(const SceneInfo &scene) | Scenery3d | |
| Moon enum value (defined in Scenery3d) | Scenery3d | |
| None enum value (defined in Scenery3d) | Scenery3d | |
| Scenery3d(Scenery3dMgr *parent) | Scenery3d | |
| setBumpsEnabled(bool bumpsEnabled) (defined in Scenery3d) | Scenery3d | inline |
| setCubemappingMode(S3DEnum::CubemappingMode mode) | Scenery3d | inline |
| setCubemapSize(uint size) | Scenery3d | inline |
| setDebugEnabled(bool debugEnabled) (defined in Scenery3d) | Scenery3d | inline |
| setEyeHeight(const float eyeheight) | Scenery3d | inline |
| setGridPosition(Vec3d pos) | Scenery3d | |
| setLazyCubemapEnabled(bool val) (defined in Scenery3d) | Scenery3d | inline |
| setLazyCubemapInterval(double val) (defined in Scenery3d) | Scenery3d | inline |
| setLazyCubemapUpdateOnlyDominantFaceOnMoving(bool val, bool alsoSecondDominantFace) (defined in Scenery3d) | Scenery3d | inline |
| setLoadCancel(bool val) (defined in Scenery3d) | Scenery3d | inline |
| setLocationInfoEnabled(bool locationinfoenabled) (defined in Scenery3d) | Scenery3d | inline |
| setPCSS(bool val) (defined in Scenery3d) | Scenery3d | inline |
| setPixelLightingEnabled(const bool val) (defined in Scenery3d) | Scenery3d | inline |
| setShadowFilterQuality(S3DEnum::ShadowFilterQuality quality) (defined in Scenery3d) | Scenery3d | inline |
| setShadowmapSize(uint size) | Scenery3d | inline |
| setShadowsEnabled(bool shadowsEnabled) (defined in Scenery3d) | Scenery3d | inline |
| setTorchBrightness(float brightness) (defined in Scenery3d) | Scenery3d | inline |
| setTorchEnabled(bool torchEnabled) (defined in Scenery3d) | Scenery3d | inline |
| setTorchRange(float range) (defined in Scenery3d) | Scenery3d | inline |
| setUseFullCubemapShadows(bool val) (defined in Scenery3d) | Scenery3d | inline |
| setUseSimpleShadows(bool val) (defined in Scenery3d) | Scenery3d | inline |
| ShadowCaster enum name (defined in Scenery3d) | Scenery3d | |
| Sun enum value (defined in Scenery3d) | Scenery3d | |
| update(double deltaTime) | Scenery3d | |
| Venus enum value (defined in Scenery3d) | Scenery3d | |
| ~Scenery3d() (defined in Scenery3d) | Scenery3d | virtual |
1.8.11