Stellarium 0.15.2
|
This is the complete list of members for Scenery3d, including all inherited members.
areShadowsSupported() (defined in Scenery3d) | Scenery3d | inline |
draw(StelCore *core) | Scenery3d | |
drawCoordinatesText() | Scenery3d | |
drawDebug() | Scenery3d | |
finalizeLoad() | Scenery3d | |
getBumpsEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
getCubemappingMode() const (defined in Scenery3d) | Scenery3d | inline |
getCubemapSize() const (defined in Scenery3d) | Scenery3d | inline |
getCurrentGridPosition() const | Scenery3d | |
getCurrentScene() | Scenery3d | inline |
getDebugEnabled() const (defined in Scenery3d) | Scenery3d | inline |
getEyeHeight() const | Scenery3d | inline |
getLazyCubemapEnabled() const (defined in Scenery3d) | Scenery3d | inline |
getLazyCubemapInterval() const (defined in Scenery3d) | Scenery3d | inline |
getLazyCubemapUpdateOnlyDominantFaceOnMoving(bool &val, bool &alsoSecondDominantFace) (defined in Scenery3d) | Scenery3d | inline |
getLocationInfoEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
getMaximumFramebufferSize() (defined in Scenery3d) | Scenery3d | inline |
getPCSS() const (defined in Scenery3d) | Scenery3d | inline |
getPixelLightingEnabled() const (defined in Scenery3d) | Scenery3d | inline |
getShaderManager() | Scenery3d | inline |
getShadowFilterQuality() const (defined in Scenery3d) | Scenery3d | inline |
getShadowmapSize() const (defined in Scenery3d) | Scenery3d | inline |
getShadowsEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
getTorchBrightness() const (defined in Scenery3d) | Scenery3d | inline |
getTorchEnabled(void) const (defined in Scenery3d) | Scenery3d | inline |
getTorchRange() const (defined in Scenery3d) | Scenery3d | inline |
getUseFullCubemapShadows() const (defined in Scenery3d) | Scenery3d | inline |
getUseSimpleShadows() const (defined in Scenery3d) | Scenery3d | inline |
handleKeys(QKeyEvent *e) | Scenery3d | |
init() | Scenery3d | |
invalidateCubemap() | Scenery3d | inline |
isANGLEContext() (defined in Scenery3d) | Scenery3d | inline |
isGeometryShaderCubemapSupported() (defined in Scenery3d) | Scenery3d | inline |
isShadowFilteringSupported() (defined in Scenery3d) | Scenery3d | inline |
loadScene(const SceneInfo &scene) | Scenery3d | |
Moon enum value (defined in Scenery3d) | Scenery3d | |
None enum value (defined in Scenery3d) | Scenery3d | |
Scenery3d(Scenery3dMgr *parent) | Scenery3d | |
setBumpsEnabled(bool bumpsEnabled) (defined in Scenery3d) | Scenery3d | inline |
setCubemappingMode(S3DEnum::CubemappingMode mode) | Scenery3d | inline |
setCubemapSize(uint size) | Scenery3d | inline |
setDebugEnabled(bool debugEnabled) (defined in Scenery3d) | Scenery3d | inline |
setEyeHeight(const float eyeheight) | Scenery3d | inline |
setGridPosition(Vec3d pos) | Scenery3d | |
setLazyCubemapEnabled(bool val) (defined in Scenery3d) | Scenery3d | inline |
setLazyCubemapInterval(double val) (defined in Scenery3d) | Scenery3d | inline |
setLazyCubemapUpdateOnlyDominantFaceOnMoving(bool val, bool alsoSecondDominantFace) (defined in Scenery3d) | Scenery3d | inline |
setLoadCancel(bool val) (defined in Scenery3d) | Scenery3d | inline |
setLocationInfoEnabled(bool locationinfoenabled) (defined in Scenery3d) | Scenery3d | inline |
setPCSS(bool val) (defined in Scenery3d) | Scenery3d | inline |
setPixelLightingEnabled(const bool val) (defined in Scenery3d) | Scenery3d | inline |
setShadowFilterQuality(S3DEnum::ShadowFilterQuality quality) (defined in Scenery3d) | Scenery3d | inline |
setShadowmapSize(uint size) | Scenery3d | inline |
setShadowsEnabled(bool shadowsEnabled) (defined in Scenery3d) | Scenery3d | inline |
setTorchBrightness(float brightness) (defined in Scenery3d) | Scenery3d | inline |
setTorchEnabled(bool torchEnabled) (defined in Scenery3d) | Scenery3d | inline |
setTorchRange(float range) (defined in Scenery3d) | Scenery3d | inline |
setUseFullCubemapShadows(bool val) (defined in Scenery3d) | Scenery3d | inline |
setUseSimpleShadows(bool val) (defined in Scenery3d) | Scenery3d | inline |
ShadowCaster enum name (defined in Scenery3d) | Scenery3d | |
Sun enum value (defined in Scenery3d) | Scenery3d | |
update(double deltaTime) | Scenery3d | |
Venus enum value (defined in Scenery3d) | Scenery3d | |
~Scenery3d() (defined in Scenery3d) | Scenery3d | virtual |