Stellarium 0.14.3
StelPainter.hpp
1 /*
2  * Stellarium
3  * Copyright (C) 2008 Fabien Chereau
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
18  */
19 
20 #ifndef _STELPAINTER_HPP_
21 #define _STELPAINTER_HPP_
22 
23 #include "StelOpenGL.hpp"
24 #include "VecMath.hpp"
25 #include "StelSphereGeometry.hpp"
26 #include "StelProjectorType.hpp"
27 #include "StelProjector.hpp"
28 #include <QString>
29 #include <QVarLengthArray>
30 #include <QFontMetrics>
31 
32 class QOpenGLShaderProgram;
33 
41 {
42 public:
43  friend class VertexArrayProjector;
44 
47  {
52  };
53 
56  {
57  Points = 0x0000,
58  Lines = 0x0001,
59  LineLoop = 0x0002,
60  LineStrip = 0x0003,
61  Triangles = 0x0004,
62  TriangleStrip = 0x0005,
63  TriangleFan = 0x0006
64  };
65 
66  explicit StelPainter(const StelProjectorP& prj);
67  ~StelPainter();
68 
70  const StelProjectorP& getProjector() const {return prj;}
71  void setProjector(const StelProjectorP& p);
72 
74  void drawViewportShape(void);
75 
86  void drawText(float x, float y, const QString& str, float angleDeg=0.f,
87  float xshift=0.f, float yshift=0.f, bool noGravity=true);
88  void drawText(const Vec3d& v, const QString& str, float angleDeg=0.f,
89  float xshift=0.f, float yshift=0.f, bool noGravity=true);
90 
97  void drawSphericalRegion(const SphericalRegion* region, SphericalPolygonDrawMode drawMode=SphericalPolygonDrawModeFill, const SphericalCap* clippingCap=NULL, bool doSubDivise=true, double maxSqDistortion=5.);
98 
99  void drawGreatCircleArcs(const StelVertexArray& va, const SphericalCap* clippingCap=NULL);
100 
101  void drawSphericalTriangles(const StelVertexArray& va, bool textured, bool colored, const SphericalCap* clippingCap=NULL, bool doSubDivide=true, double maxSqDistortion=5.);
102 
110  void drawSmallCircleArc(const Vec3d& start, const Vec3d& stop, const Vec3d& rotCenter, void (*viewportEdgeIntersectCallback)(const Vec3d& screenPos, const Vec3d& direction, void* userData)=NULL, void* userData=NULL);
111 
118  void drawGreatCircleArc(const Vec3d& start, const Vec3d& stop, const SphericalCap* clippingCap=NULL, void (*viewportEdgeIntersectCallback)(const Vec3d& screenPos, const Vec3d& direction, void* userData)=NULL, void* userData=NULL);
119 
123  void drawPath(const QVector<Vec3d> &points, const QVector<Vec4f> &colors);
124 
126  void drawCircle(float x, float y, float r);
127 
134  void drawSprite2dMode(float x, float y, float radius);
135  void drawSprite2dMode(const Vec3d& v, float radius);
136 
138  void drawSprite2dModeNoDeviceScale(float x, float y, float radius);
139 
146  void drawSprite2dMode(float x, float y, float radius, float rotation);
147 
151  void drawPoint2d(float x, float y);
152 
158  void drawLine2d(float x1, float y1, float x2, float y2);
159 
167  void drawRect2d(float x, float y, float width, float height, bool textured=true);
168 
184  void sSphere(float radius, float oneMinusOblateness, int slices, int stacks, int orientInside = 0, bool flipTexture = false,
185  float topAngle=0.0f, float bottomAngle=M_PI);
186 
198  static StelVertexArray computeSphereNoLight(float radius, float oneMinusOblateness, int slices, int stacks,
199  int orientInside = 0, bool flipTexture = false,
200  float topAngle=0.0f, float bottomAngle=M_PI);
201 
203  void sCylinder(float radius, float height, int slices, int orientInside = 0);
204 
213  static void computeFanDisk(float radius, int innerFanSlices, int level, QVector<double>& vertexArr, QVector<float>& texCoordArr);
214 
216  void sSphereMap(float radius, int slices, int stacks, float textureFov = 2.f*M_PI, int orientInside = 0);
217 
219  void setFont(const QFont& font);
220 
222  void setColor(float r, float g, float b, float a=1.f);
223 
225  Vec4f getColor() const;
226 
228  QFontMetrics getFontMetrics() const;
229 
232  static void initGLShaders();
233 
236  static void deinitGLShaders();
237 
239  void enableTexture2d(bool b);
240 
241  // Thoses methods should eventually be replaced by a single setVertexArray
243  void setVertexPointer(int size, int type, const void* pointer) {
244  vertexArray.size = size; vertexArray.type = type; vertexArray.pointer = pointer;
245  }
246 
248  void setTexCoordPointer(int size, int type, const void* pointer)
249  {
250  texCoordArray.size = size; texCoordArray.type = type; texCoordArray.pointer = pointer;
251  }
252 
254  void setColorPointer(int size, int type, const void* pointer)
255  {
256  colorArray.size = size; colorArray.type = type; colorArray.pointer = pointer;
257  }
258 
260  void setNormalPointer(int type, const void* pointer)
261  {
262  normalArray.size = 3; normalArray.type = type; normalArray.pointer = pointer;
263  }
264 
266  void enableClientStates(bool vertex, bool texture=false, bool color=false, bool normal=false);
267 
270  void setArrays(const Vec3d* vertices, const Vec2f* texCoords=NULL, const Vec3f* colorArray=NULL, const Vec3f* normalArray=NULL);
271  void setArrays(const Vec3f* vertices, const Vec2f* texCoords=NULL, const Vec3f* colorArray=NULL, const Vec3f* normalArray=NULL);
272 
278  void drawFromArray(DrawingMode mode, int count, int offset=0, bool doProj=true, const unsigned short *indices=NULL);
279 
282  void drawStelVertexArray(const StelVertexArray& arr, bool checkDiscontinuity=true);
283 
286  static bool linkProg(class QOpenGLShaderProgram* prog, const QString& name);
287 
288 private:
289 
290  friend class StelTextureMgr;
291  friend class StelTexture;
292 
295  class GLState
296  {
297  public:
298  GLState();
299  ~GLState();
300  private:
301  bool blend;
302  int blendSrcRGB, blendDstRGB, blendSrcAlpha, blendDstAlpha;
303  };
304 
306  typedef struct ArrayDesc
307  {
308  ArrayDesc() : size(0), type(0), pointer(NULL), enabled(false) {}
309  int size; // The number of coordinates per vertex.
310  int type; // The data type of each coordinate (GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE).
311  const void* pointer; // Pointer to the first coordinate of the first vertex in the array.
312  bool enabled; // Define whether the array is enabled or not.
313  } ArrayDesc;
314 
317  ArrayDesc projectArray(const ArrayDesc& array, int offset, int count, const unsigned short *indices=NULL);
318 
326  void projectSphericalTriangle(const SphericalCap* clippingCap, const Vec3d* vertices, QVarLengthArray<Vec3f, 4096>* outVertices,
327  const Vec2f* texturePos=NULL, QVarLengthArray<Vec2f, 4096>* outTexturePos=NULL,
328  const Vec3f* colors=NULL, QVarLengthArray<Vec3f, 4096>* outColors=NULL,
329  double maxSqDistortion=5., int nbI=0,
330  bool checkDisc1=true, bool checkDisc2=true, bool checkDisc3=true) const;
331 
332  void drawTextGravity180(float x, float y, const QString& str, float xshift = 0, float yshift = 0);
333 
334  // Used by the method below
335  static QVector<Vec2f> smallCircleVertexArray;
336  static QVector<Vec4f> smallCircleColorArray;
337  void drawSmallCircleVertexArray();
338 
340  StelProjectorP prj;
341 
342 #ifndef NDEBUG
343  static class QMutex* globalMutex;
345 #endif
346 
348  QFont currentFont;
349 
350  Vec4f currentColor;
351  bool texture2dEnabled;
352 
353  static QOpenGLShaderProgram* basicShaderProgram;
354  struct BasicShaderVars {
355  int projectionMatrix;
356  int color;
357  int vertex;
358  };
359  static BasicShaderVars basicShaderVars;
360 
361  static QOpenGLShaderProgram* colorShaderProgram;
362  static BasicShaderVars colorShaderVars;
363 
364  static QOpenGLShaderProgram* texturesShaderProgram;
365  struct TexturesShaderVars {
366  int projectionMatrix;
367  int texCoord;
368  int vertex;
369  int texColor;
370  int texture;
371  };
372  static TexturesShaderVars texturesShaderVars;
373  static QOpenGLShaderProgram* texturesColorShaderProgram;
374  struct TexturesColorShaderVars {
375  int projectionMatrix;
376  int texCoord;
377  int vertex;
378  int color;
379  int texture;
380  };
381  static TexturesColorShaderVars texturesColorShaderVars;
382 
383 
385  ArrayDesc vertexArray;
387  ArrayDesc texCoordArray;
389  ArrayDesc normalArray;
391  ArrayDesc colorArray;
392 };
393 
394 #endif // _STELPAINTER_HPP_
395 
A templatized 4d vector compatible with openGL.
Definition: VecMath.hpp:34
void drawCircle(float x, float y, float r)
Draw a simple circle, 2d viewport coordinates in pixel.
void setArrays(const Vec3d *vertices, const Vec2f *texCoords=NULL, const Vec3f *colorArray=NULL, const Vec3f *normalArray=NULL)
convenience method that enable and set all the given arrays.
void setTexCoordPointer(int size, int type, const void *pointer)
use instead of glTexCoordPointer
void sCylinder(float radius, float height, int slices, int orientInside=0)
Re-implementation of gluCylinder : glu is overridden for non-standard projection. ...
static void deinitGLShaders()
Delete the OpenGL shaders objects.
Vec4f getColor() const
Get the color currently used for drawing.
Draw the interior of the polygon filled with the current texture multiplied by vertex colors...
Definition: StelPainter.hpp:51
A templatized 3d vector compatible with openGL.
Definition: VecMath.hpp:33
void drawSprite2dMode(float x, float y, float radius)
Draw a square using the current texture at the given projected 2d position.
A SphericalCap is defined by a direction and an aperture.
void drawSmallCircleArc(const Vec3d &start, const Vec3d &stop, const Vec3d &rotCenter, void(*viewportEdgeIntersectCallback)(const Vec3d &screenPos, const Vec3d &direction, void *userData)=NULL, void *userData=NULL)
Draw a small circle arc between points start and stop with rotation point in rotCenter.
A templatized 2d vector compatible with openGL.
Definition: VecMath.hpp:32
void enableClientStates(bool vertex, bool texture=false, bool color=false, bool normal=false)
use instead of glEnableClient
void setColor(float r, float g, float b, float a=1.f)
Set the color to use for subsequent drawing.
void drawPath(const QVector< Vec3d > &points, const QVector< Vec4f > &colors)
Draw a curve defined by a list of points.
Draw the interior of the polygon filled with the current texture.
Definition: StelPainter.hpp:50
GL_TRIANGLE_FAN.
Definition: StelPainter.hpp:63
void setColorPointer(int size, int type, const void *pointer)
use instead of glColorPointer
static void initGLShaders()
Create the OpenGL shaders programs used by the StelPainter.
void drawSphericalRegion(const SphericalRegion *region, SphericalPolygonDrawMode drawMode=SphericalPolygonDrawModeFill, const SphericalCap *clippingCap=NULL, bool doSubDivise=true, double maxSqDistortion=5.)
Draw the given SphericalRegion.
const StelProjectorP & getProjector() const
Return the instance of projector associated to this painter.
Definition: StelPainter.hpp:70
void drawPoint2d(float x, float y)
Draw a GL_POINT at the given position.
void drawLine2d(float x1, float y1, float x2, float y2)
Draw a line between the 2 points.
QSharedPointer< StelProjector > StelProjectorP
Shared pointer on a StelProjector instance (implement reference counting)
static StelVertexArray computeSphereNoLight(float radius, float oneMinusOblateness, int slices, int stacks, int orientInside=0, bool flipTexture=false, float topAngle=0.0f, float bottomAngle=M_PI)
Generate a StelVertexArray for a sphere.
static void computeFanDisk(float radius, int innerFanSlices, int level, QVector< double > &vertexArr, QVector< float > &texCoordArr)
Draw a disk with a special texturing mode having texture center at center of disk.
Draw the interior of the polygon.
Definition: StelPainter.hpp:48
Provides functions for performing openGL drawing operations.
Definition: StelPainter.hpp:40
void enableTexture2d(bool b)
Set whether texturing is enabled.
void drawText(float x, float y, const QString &str, float angleDeg=0.f, float xshift=0.f, float yshift=0.f, bool noGravity=true)
Draw the string at the given position and angle with the given font.
void drawStelVertexArray(const StelVertexArray &arr, bool checkDiscontinuity=true)
Draws the primitives defined in the StelVertexArray.
void drawFromArray(DrawingMode mode, int count, int offset=0, bool doProj=true, const unsigned short *indices=NULL)
Draws primitives using vertices from the arrays specified by setVertexArray().
SphericalPolygonDrawMode
Define the drawing mode when drawing polygons.
Definition: StelPainter.hpp:46
void setNormalPointer(int type, const void *pointer)
use instead of glNormalPointer
GL_LINE_LOOP.
Definition: StelPainter.hpp:59
GL_TRIANGLE_STRIP.
Definition: StelPainter.hpp:62
void setVertexPointer(int size, int type, const void *pointer)
use instead of glVertexPointer
Abstract class defining a region of the sphere.
Base texture class.
Definition: StelTexture.hpp:41
void drawViewportShape(void)
Fill with black around the viewport.
Manage textures loading.
void setFont(const QFont &font)
Set the font to use for subsequent text drawing.
void drawSprite2dModeNoDeviceScale(float x, float y, float radius)
Same as drawSprite2dMode but don't scale according to display device scaling.
Define the StelProjectorP type.
void drawRect2d(float x, float y, float width, float height, bool textured=true)
Draw a rectangle using the current texture at the given projected 2d position.
Draw the boundary of the polygon.
Definition: StelPainter.hpp:49
QFontMetrics getFontMetrics() const
Get the font metrics for the current font.
static bool linkProg(class QOpenGLShaderProgram *prog, const QString &name)
Link an opengl program and show a message in case of error or warnings.
Define all SphericalGeometry primitives as well as the SphericalRegionP type.
void sSphereMap(float radius, int slices, int stacks, float textureFov=2.f *M_PI, int orientInside=0)
Draw a fisheye texture in a sphere.
void drawGreatCircleArc(const Vec3d &start, const Vec3d &stop, const SphericalCap *clippingCap=NULL, void(*viewportEdgeIntersectCallback)(const Vec3d &screenPos, const Vec3d &direction, void *userData)=NULL, void *userData=NULL)
Draw a great circle arc between points start and stop.
DrawingMode
Define the drawing mode when drawing vertex.
Definition: StelPainter.hpp:55
GL_LINE_STRIP.
Definition: StelPainter.hpp:60