computeRCMag(float mag, float rcMag[2]) const | StelSkyDrawer | |
drawPointSource(StelPainter *sPainter, const Vec3d &v, const float rcMag[2], unsigned int bV, bool checkInScreen=false) | StelSkyDrawer | [inline] |
drawPointSource(StelPainter *sPainter, const Vec3d &v, const float rcMag[2], const Vec3f &bcolor, bool checkInScreen=false) (defined in StelSkyDrawer) | StelSkyDrawer | |
getAbsoluteStarScale() const | StelSkyDrawer | [inline, slot] |
getAtmospherePressure() const | StelSkyDrawer | [inline, slot] |
getAtmosphereTemperature() const | StelSkyDrawer | [inline, slot] |
getBig3dModelHaloRadius() const | StelSkyDrawer | [inline, slot] |
getBortleScale() const | StelSkyDrawer | [inline, slot] |
getExtinction() const | StelSkyDrawer | [inline, slot] |
getExtinctionCoefficient() const | StelSkyDrawer | [inline, slot] |
getFlagHasAtmosphere() const | StelSkyDrawer | [inline, slot] |
getFlagLuminanceAdaptation() const | StelSkyDrawer | [inline, slot] |
getFlagPointStar() const | StelSkyDrawer | [inline, slot] |
getFlagTwinkle() const | StelSkyDrawer | [inline, slot] |
getLimitLuminance() const | StelSkyDrawer | [inline, slot] |
getLimitMagnitude() const | StelSkyDrawer | [inline, slot] |
getRefraction() const | StelSkyDrawer | [inline, slot] |
getRelativeStarScale() const | StelSkyDrawer | [inline, slot] |
getTwinkleAmount() const | StelSkyDrawer | [inline, slot] |
indexToBV(unsigned char bV) | StelSkyDrawer | [inline, static] |
indexToColor(unsigned char bV) | StelSkyDrawer | [inline, static] |
init() | StelSkyDrawer | |
luminanceToSurfacebrightness(float lum) | StelSkyDrawer | [static] |
postDrawPointSource(StelPainter *sPainter) | StelSkyDrawer | |
postDrawSky3dModel(StelPainter *p, const Vec3d &v, float illuminatedArea, float mag, const Vec3f &color=Vec3f(1.f, 1.f, 1.f)) | StelSkyDrawer | |
preDraw() | StelSkyDrawer | |
preDrawPointSource(StelPainter *p) | StelSkyDrawer | |
reportLuminanceInFov(float lum, bool fastAdaptation=false) | StelSkyDrawer | |
setAbsoluteStarScale(double b=1.0) | StelSkyDrawer | [inline, slot] |
setAtmospherePressure(double mbar) | StelSkyDrawer | [inline, slot] |
setAtmosphereTemperature(double celsius) | StelSkyDrawer | [inline, slot] |
setBig3dModelHaloRadius(float r) | StelSkyDrawer | [inline, slot] |
setBortleScale(int index) | StelSkyDrawer | [slot] |
setExtinctionCoefficient(double extCoeff) | StelSkyDrawer | [inline, slot] |
setFlagHasAtmosphere(bool b) | StelSkyDrawer | [inline, slot] |
setFlagLuminanceAdaptation(bool b) | StelSkyDrawer | [inline, slot] |
setFlagPointStar(bool b) | StelSkyDrawer | [inline, slot] |
setFlagTwinkle(bool b) | StelSkyDrawer | [inline, slot] |
setRelativeStarScale(double b=1.0) | StelSkyDrawer | [inline, slot] |
setTwinkleAmount(double b) | StelSkyDrawer | [inline, slot] |
StelSkyDrawer(StelCore *core) | StelSkyDrawer | |
surfacebrightnessToLuminance(float sb) | StelSkyDrawer | [static] |
update(double deltaTime) | StelSkyDrawer | |
~StelSkyDrawer() | StelSkyDrawer | |