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Stellarium 0.11.4 | ||
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Implementation of StelFader which implements a linear transition. More...
#include <StelFader.hpp>
Public Member Functions | |
| LinearFader (int _duration=1000, float minimumValue=0.f, float maximumValue=1.f, bool initialState=false) | |
| void | update (int deltaTicks) |
| float | getInterstate () const |
| float | getInterstatePercentage () const |
| StelFader & | operator= (bool s) |
| void | setDuration (int _duration) |
| virtual float | getDuration () |
| void | setMaxValue (float _max) |
Protected Attributes | |
| bool | isTransiting |
| int | duration |
| float | startValue |
| float | targetValue |
| int | counter |
| float | interstate |
Implementation of StelFader which implements a linear transition.
Please note that state is updated instantaneously, so if you need to draw something fading in and out, you need to check the interstate value (!=0) to know to draw when on AND during transitions.
1.6.3