Développement plugins
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| + | ==Building and installing== | ||
| + | ===Linux=== | ||
| + | *Générez le code du noyau Stellarium selon la page [[Compilation on Linux]]. Assurez-vous que l'accumulation de sous-répertoire est appelé''builds/unix''. | ||
| + | *Définissez la variable d'environnement STELROOT pour le chemin de l'arbre stellarium source, par exemple: | ||
| + | export STELROOT=/home/bob/stellarium | ||
| + | *Changement de l'endroit où vous avez le code source de plugin installé, assurez-un sous-répertoire ''builds/Unix'' et le changement dans ce. | ||
| + | cd /home/bob/stel-plugins/PluginName | ||
| + | mkdir -p builds/unix | ||
| + | cd builds/unix | ||
| + | *Run cmake, specifying the build type to be the same as that which was used to build the core code (Debug or Release). Then run make | ||
| + | cmake -DCMAKE_BUILD_TYPE=Debug ../.. | ||
| + | make | ||
| + | *To install, just do: | ||
| + | make install | ||
| + | This will put the files for the plugin in ''~/.stellarium/modules/PluginName'' | ||
| + | ===Windows=== | ||
| + | *Build the core Stellarium code according to the [[Windows Build Instructions]] page. Make sure the build sub-directory is called ''builds/msys''. | ||
| + | *Set the environment variable STELROOT to be the path of the stellarium source tree, for example: | ||
| + | export STELROOT=/c/msys/1.0/home/bob/stellarium | ||
| + | *Change to where you have the plugin source code installed, make a sub-directory ''builds/msys'' and change into it. | ||
| + | cd /c/msys/1.0/home/bob/stel-plugins | ||
| + | mkdir -p builds/msys | ||
| + | cd builds/msys | ||
| + | *Run cmake, specifying the build type to be the same as that which was used to build the core code (Debug or Release). Then run make | ||
| + | cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../.. | ||
| + | make | ||
| + | *Several of the plugins have a file called "installer.iss" in the main plugin directory. This can be used with the INNO installer generator to generate a windows installer for the plugin. | ||
| + | |||
| + | ==Ecrire des Plugins== | ||
| + | If you are a developer, and would like to have a go at writing your own Stellarium plugin, the following resources might be helpful: | ||
| + | *[http://www.stellarium.org/doc/head/plugins.html the "Plugins" page in Stellarium's online developers' documentation] | ||
| + | *The existing plugin's source code in subversion [http://stellarium.svn.sourceforge.net/viewvc/stellarium/trunk/extmodules/ browse it here] | ||
| + | *The stellarium-pubdevel mailing list - please fee free to subscribe and post questions there | ||
| + | |||
| + | [[Category:Plugins]] | ||
| + | [[Category:Development]] | ||
Revision as of 20:28, 6 September 2009
Contents |
Building and installing
Linux
- Générez le code du noyau Stellarium selon la page Compilation on Linux. Assurez-vous que l'accumulation de sous-répertoire est appelébuilds/unix.
- Définissez la variable d'environnement STELROOT pour le chemin de l'arbre stellarium source, par exemple:
export STELROOT=/home/bob/stellarium
- Changement de l'endroit où vous avez le code source de plugin installé, assurez-un sous-répertoire builds/Unix et le changement dans ce.
cd /home/bob/stel-plugins/PluginName mkdir -p builds/unix cd builds/unix
- Run cmake, specifying the build type to be the same as that which was used to build the core code (Debug or Release). Then run make
cmake -DCMAKE_BUILD_TYPE=Debug ../.. make
- To install, just do:
make install
This will put the files for the plugin in ~/.stellarium/modules/PluginName
Windows
- Build the core Stellarium code according to the Windows Build Instructions page. Make sure the build sub-directory is called builds/msys.
- Set the environment variable STELROOT to be the path of the stellarium source tree, for example:
export STELROOT=/c/msys/1.0/home/bob/stellarium
- Change to where you have the plugin source code installed, make a sub-directory builds/msys and change into it.
cd /c/msys/1.0/home/bob/stel-plugins mkdir -p builds/msys cd builds/msys
- Run cmake, specifying the build type to be the same as that which was used to build the core code (Debug or Release). Then run make
cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug ../.. make
- Several of the plugins have a file called "installer.iss" in the main plugin directory. This can be used with the INNO installer generator to generate a windows installer for the plugin.
Ecrire des Plugins
If you are a developer, and would like to have a go at writing your own Stellarium plugin, the following resources might be helpful:
- the "Plugins" page in Stellarium's online developers' documentation
- The existing plugin's source code in subversion browse it here
- The stellarium-pubdevel mailing list - please fee free to subscribe and post questions there