ViewDialog.hpp   ViewDialog.hpp 
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public slots: public slots:
void retranslate(); void retranslate();
protected: protected:
Ui_viewDialogForm* ui; Ui_viewDialogForm* ui;
//! Initialize the dialog widgets and connect the signals/slots //! Initialize the dialog widgets and connect the signals/slots
virtual void createDialogContent(); virtual void createDialogContent();
private slots: private slots:
void populateLists(); void populateLists();
void populateToolTips();
void skyCultureChanged(); void skyCultureChanged();
void changeProjection(const QString& projectionNameI18n); void changeProjection(const QString& projectionNameI18n);
void projectionChanged(); void projectionChanged();
void changeLandscape(QListWidgetItem* item); void changeLandscape(QListWidgetItem* item);
void landscapeChanged(QString id,QString name); void landscapeChanged(QString id,QString name);
void updateZhrDescription(int zhr); void updateZhrDescription(int zhr);
void setBortleScaleToolTip(int Bindex); void setBortleScaleToolTip(int Bindex);
void setCurrentLandscapeAsDefault(void); void setCurrentLandscapeAsDefault(void);
void setCurrentCultureAsDefault(void); void setCurrentCultureAsDefault(void);
void updateDefaultSkyCulture(); void updateDefaultSkyCulture();
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void setLightPollutionSpinBoxStatus(); void setLightPollutionSpinBoxStatus();
// Two new from the unwanted trunk-rework Not sure if we need them a t all? // Two new from the unwanted trunk-rework Not sure if we need them a t all?
void populateLightPollution(); void populateLightPollution();
// WHAT IS THE SKY LAYER? hidden, under development? // WHAT IS THE SKY LAYER? hidden, under development?
void populateSkyLayersList(); void populateSkyLayersList();
void skyLayersSelectionChanged(const QString&); void skyLayersSelectionChanged(const QString&);
void skyLayersEnabledChanged(int); void skyLayersEnabledChanged(int);
void populatePlanetMagnitudeAlgorithmsList();
void populatePlanetMagnitudeAlgorithmDescription();
void setPlanetMagnitudeAlgorithm(int algorithmID);
void setSelectedCatalogsFromCheckBoxes(); void setSelectedCatalogsFromCheckBoxes();
void setSelectedTypesFromCheckBoxes(); void setSelectedTypesFromCheckBoxes();
void changePage(QListWidgetItem *current, QListWidgetItem *previous) ; void changePage(QListWidgetItem *current, QListWidgetItem *previous) ;
void updateSelectedCatalogsCheckBoxes(); void updateSelectedCatalogsCheckBoxes();
void updateSelectedTypesCheckBoxes(); void updateSelectedTypesCheckBoxes();
void askEclipticJ2000GridColor(); void askEclipticJ2000GridColor();
void askEclipticGridColor(); void askEclipticGridColor();
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void askGalacticPolesColor(); void askGalacticPolesColor();
void askSupergalacticPolesColor(); void askSupergalacticPolesColor();
void askEquinoxJ2000PointsColor(); void askEquinoxJ2000PointsColor();
void askEquinoxPointsColor(); void askEquinoxPointsColor();
void askSolsticeJ2000PointsColor(); void askSolsticeJ2000PointsColor();
void askSolsticePointsColor(); void askSolsticePointsColor();
// constellations colors // constellations colors
void askConstellationLabelsColor(); void askConstellationLabelsColor();
void askConstellationLinesColor(); void askConstellationLinesColor();
void askConstellationBoundariesColor(); void askConstellationBoundariesColor();
// asterisms colors
void askAsterismLabelsColor();
void askAsterismLinesColor();
private: private:
void connectGroupBox(class QGroupBox* groupBox, const QString& actio nId); void connectGroupBox(class QGroupBox* groupBox, const QString& actio nId);
void updateSkyCultureText(); void updateSkyCultureText();
//! Make sure that no tabs icons are outside of the viewport. //! Make sure that no tabs icons are outside of the viewport.
//! @todo Limit the width to the width of the screen *available to t he window*. //! @todo Limit the width to the width of the screen *available to t he window*.
void updateTabBarListWidgetWidth(); void updateTabBarListWidgetWidth();
void colorButton(QToolButton *toolButton, QString propName); void colorButton(QToolButton *toolButton, QString propName);
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