ZodiacalLight.hpp   ZodiacalLight.hpp 
skipping to change at line 129 skipping to change at line 129
signals: signals:
void zodiacalLightDisplayedChanged(const bool displayed); void zodiacalLightDisplayedChanged(const bool displayed);
void intensityChanged(double intensity); void intensityChanged(double intensity);
void colorChanged(Vec3f color); void colorChanged(Vec3f color);
private: private:
StelTextureSP tex; StelTextureSP tex;
Vec3f color; // global color Vec3f color; // global color
double intensity; double intensity;
float intensityFovScale; // like for constellations: reduce brightne
ss when zooming in.
float intensityMinFov;
float intensityMaxFov;
class LinearFader* fader; class LinearFader* fader;
double lastJD; // keep date of last computation. Position will be up dated only if far enough away from last computation. double lastJD; // keep date of last computation. Position will be up dated only if far enough away from last computation.
struct StelVertexArray* vertexArray; struct StelVertexArray* vertexArray;
QVector<Vec3d> eclipticalVertices; QVector<Vec3d> eclipticalVertices;
}; };
#endif // _ZODIACALLIGHT_HPP_ #endif // _ZODIACALLIGHT_HPP_
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