TuiNodeColor.hpp   TuiNodeColor.hpp 
skipping to change at line 41 skipping to change at line 41
{ {
Q_OBJECT Q_OBJECT
public: public:
//! Create a TuiNodeColor node. //! Create a TuiNodeColor node.
//! @param text the text to be displayed for this node //! @param text the text to be displayed for this node
//! @param receiver a QObject which will receive a signal when the v alue is changed //! @param receiver a QObject which will receive a signal when the v alue is changed
//! @param method the method in the receiver which will be called wh en the value is changed. Note that this should be passed using the SLOT() macro. //! @param method the method in the receiver which will be called wh en the value is changed. Note that this should be passed using the SLOT() macro.
//! @param defValue the default value for the node //! @param defValue the default value for the node
//! @param parent the node for the parent menu item //! @param parent the node for the parent menu item
//! @param prev the previous node in the current menu (typically sha res the same parent) //! @param prev the previous node in the current menu (typically sha res the same parent)
TuiNodeColor(const QString& text, QObject* receiver, const char* met hod, Vec3f defValue, TuiNode* parent=NULL, TuiNode* prev=NULL); TuiNodeColor(const QString& text, QObject* receiver, const char* met hod, Vec3f defValue, TuiNode* parent=Q_NULLPTR, TuiNode* prev=Q_NULLPTR);
virtual TuiNodeResponse handleEditingKey(int key); virtual TuiNodeResponse handleEditingKey(int key);
virtual QString getDisplayText(); virtual QString getDisplayText() const;
signals: signals:
void setValue(Vec3f c); void setValue(Vec3f c);
private: private:
Vec3f value; Vec3f value;
int editingPart; int editingPart;
void incPart(int part, bool add); void incPart(int part, bool add);
}; };
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