StoredViewDialog.hpp   StoredViewDialog.hpp 
skipping to change at line 27 skipping to change at line 27
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA. * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/ */
#ifndef _STOREDVIEWDIALOG_HPP_ #ifndef _STOREDVIEWDIALOG_HPP_
#define _STOREDVIEWDIALOG_HPP_ #define _STOREDVIEWDIALOG_HPP_
#include "StelDialog.hpp" #include "StelDialog.hpp"
#include "ui_storedViewDialog.h" #include "ui_storedViewDialog.h"
class Scenery3dMgr; class Scenery3d;
class StoredViewModel; class StoredViewModel;
class StoredViewDialog : public StelDialog class StoredViewDialog : public StelDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
StoredViewDialog(QObject* parent = NULL); StoredViewDialog(QObject* parent = Q_NULLPTR);
~StoredViewDialog(); ~StoredViewDialog();
public slots: public slots:
void retranslate(); void retranslate();
protected: protected:
void createDialogContent(); void createDialogContent();
private slots: private slots:
void updateViewSelection(const QModelIndex &idx); void updateViewSelection(const QModelIndex &idx);
void resetViewSelection(); void resetViewSelection();
void updateCurrentView(); void updateCurrentView();
void loadView(); void loadView();
void deleteView(); void deleteView();
void addUserView(); void addUserView();
private: private:
Ui_storedViewDialogForm* ui; Ui_storedViewDialogForm* ui;
Scenery3dMgr* mgr; Scenery3d* mgr;
StoredViewModel* viewModel; StoredViewModel* viewModel;
}; };
#endif #endif
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