StelMovementMgr.hpp   StelMovementMgr.hpp 
skipping to change at line 255 skipping to change at line 255
//! Viewing direction function : true move, false stop. //! Viewing direction function : true move, false stop.
void turnRight(bool); void turnRight(bool);
void turnLeft(bool); void turnLeft(bool);
void turnUp(bool); void turnUp(bool);
void turnDown(bool); void turnDown(bool);
void moveSlow(bool b) {flagMoveSlow=b;} void moveSlow(bool b) {flagMoveSlow=b;}
void zoomIn(bool); void zoomIn(bool);
void zoomOut(bool); void zoomOut(bool);
//! Look immediately towards East, but keep altitude. When looking t //! Look immediately towards East.
o the zenith already, turn eastern horizon to screen bottom. //! @param zero true to center on horizon, false to keep altitude, o
void lookEast(void); r when looking to the zenith already, turn eastern horizon to screen bottom
//! Look immediately towards West, but keep altitude. When looking t .
o the zenith already, turn western horizon to screen bottom. void lookEast(bool zero=false);
void lookWest(void); //! Look immediately towards West.
//! Look immediately towards North, but keep altitude. When looking //! @param zero true to center on horizon, false to keep altitude, o
to the zenith already, turn northern horizon to screen bottom. r when looking to the zenith already, turn western horizon to screen bottom
void lookNorth(void); .
//! Look immediately towards South, but keep altitude. When looking void lookWest(bool zero=false);
to the zenith already, turn southern horizon to screen bottom. //! Look immediately towards North.
void lookSouth(void); //! @param zero true to center on horizon, false to keep altitude, o
r when looking to the zenith already, turn northern horizon to screen botto
m.
void lookNorth(bool zero=false);
//! Look immediately towards South.
//! @param zero true to center on horizon, false to keep altitude, o
r when looking to the zenith already, turn southern horizon to screen botto
m.
void lookSouth(bool zero=false);
//! Look immediately towards Zenith, turning southern horizon to scr een bottom. //! Look immediately towards Zenith, turning southern horizon to scr een bottom.
void lookZenith(void); void lookZenith(void);
//! Look immediately towards Nadir, turning southern horizon to scre
en top.
void lookNadir(void);
//! Look immediately towards North Celestial pole. //! Look immediately towards North Celestial pole.
void lookTowardsNCP(void); void lookTowardsNCP(void);
//! Look immediately towards South Celestial pole. //! Look immediately towards South Celestial pole.
void lookTowardsSCP(void); void lookTowardsSCP(void);
//! start animated move of the viewport offset. //! start animated move of the viewport offset.
//! @param offsetX new horizontal viewport offset, percent. clamped to [-50...50] //! @param offsetX new horizontal viewport offset, percent. clamped to [-50...50]
//! @param offsetY new horizontal viewport offset, percent. clamped to [-50...50] //! @param offsetY new horizontal viewport offset, percent. clamped to [-50...50]
//! @param duration animation duration, seconds. //! @param duration animation duration, seconds.
//! @note Only vertical viewport is really meaningful. //! @note Only vertical viewport is really meaningful.
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12 lines changed or deleted 23 lines changed or added

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