ZodiacalLight.hpp   ZodiacalLight.hpp 
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//! determines if the Zodiacal Light is displayed or not, and the in tensity setting. //! determines if the Zodiacal Light is displayed or not, and the in tensity setting.
virtual void init(); virtual void init();
//! Draw the Zodiacal Light. //! Draw the Zodiacal Light.
virtual void draw(StelCore* core); virtual void draw(StelCore* core);
//! Update and time-dependent state. Updates the fade level while t he //! Update and time-dependent state. Updates the fade level while t he
//! Zodiacal Light rendering is being changed from on to off or off to on. //! Zodiacal Light rendering is being changed from on to off or off to on.
virtual void update(double deltaTime); virtual void update(double deltaTime);
//! Used to determine the order in which the various modules are dra //! Used to determine the order in which the various modules are dra
wn. MilkyWay=1, we use 6. wn. MilkyWay=1, TOAST=7, we use 8.
virtual double getCallOrder(StelModuleActionName actionName) const { //! Other actions return 0 for "nothing special".
Q_UNUSED(actionName); return 6.;} virtual double getCallOrder(StelModuleActionName actionName) const;
//////////////////////////////////////////////////////////////////// /////////////////// //////////////////////////////////////////////////////////////////// ///////////////////
// Setter and getters // Setter and getters
public slots: public slots:
//! Get Zodiacal Light intensity. //! Get Zodiacal Light intensity.
double getIntensity() const {return intensity;} double getIntensity() const {return intensity;}
//! Set Zodiacal Light intensity. //! Set Zodiacal Light intensity.
//! @param aintensity intensity of Zodiacal Light //! @param aintensity intensity of Zodiacal Light
void setIntensity(double aintensity) {if(aintensity!=intensity){inte nsity = aintensity; emit intensityChanged(intensity);}} void setIntensity(double aintensity) {if(aintensity!=intensity){inte nsity = aintensity; emit intensityChanged(intensity);}}
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