MilkyWay.hpp   MilkyWay.hpp 
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//! determines if the Milky Way is displayed or not, and the intensi ty setting. //! determines if the Milky Way is displayed or not, and the intensi ty setting.
virtual void init(); virtual void init();
//! Draw the Milky Way. //! Draw the Milky Way.
virtual void draw(StelCore* core); virtual void draw(StelCore* core);
//! Update and time-dependent state. Updates the fade level while t he //! Update and time-dependent state. Updates the fade level while t he
//! Milky way rendering is being changed from on to off or off to on . //! Milky way rendering is being changed from on to off or off to on .
virtual void update(double deltaTime); virtual void update(double deltaTime);
//! Used to determine the order in which the various modules are dra //! actionDraw returns 1 (because this is background, very early dra
wn. wing).
virtual double getCallOrder(StelModuleActionName actionName) const { //! Other actions return 0 for no action.
Q_UNUSED(actionName); return 1.;} virtual double getCallOrder(StelModuleActionName actionName) const;
//////////////////////////////////////////////////////////////////// /////////////////// //////////////////////////////////////////////////////////////////// ///////////////////
// Setter and getters // Setter and getters
public slots: public slots:
//! Get Milky Way intensity. //! Get Milky Way intensity.
double getIntensity() const {return intensity;} double getIntensity() const {return intensity;}
//! Set Milky Way intensity. //! Set Milky Way intensity.
void setIntensity(double aintensity) {if(aintensity!=intensity){ int ensity = aintensity; emit intensityChanged(intensity); }} void setIntensity(double aintensity) {if(aintensity!=intensity){ int ensity = aintensity; emit intensityChanged(intensity); }}
//! Get the color used for rendering the milky way //! Get the color used for rendering the milky way
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