StelOpenGL.hpp   StelOpenGL.hpp 
skipping to change at line 56 skipping to change at line 56
#define glBlendEquation(...) GLFUNC_(glBlendEquation(__VA_ARGS__)) #define glBlendEquation(...) GLFUNC_(glBlendEquation(__VA_ARGS__))
#define glBlendEquationSeparate(...) GLFUNC_(glBlendEquationSeparate(__V A_ARGS__)) #define glBlendEquationSeparate(...) GLFUNC_(glBlendEquationSeparate(__V A_ARGS__))
#define glBlendFuncSeparate(...) GLFUNC_(glBlendFuncSeparate(__VA_ARGS__ )) #define glBlendFuncSeparate(...) GLFUNC_(glBlendFuncSeparate(__VA_ARGS__ ))
#define glBufferData(...) GLFUNC_(glBufferData(__VA_ARGS__)) #define glBufferData(...) GLFUNC_(glBufferData(__VA_ARGS__))
#define glBufferSubData(...) GLFUNC_(glBufferSubData(__VA_ARGS__)) #define glBufferSubData(...) GLFUNC_(glBufferSubData(__VA_ARGS__))
#define glCheckFramebufferStatus(...) GLFUNC_(glCheckFramebufferStatus(__ VA_ARGS__)) #define glCheckFramebufferStatus(...) GLFUNC_(glCheckFramebufferStatus(__ VA_ARGS__))
#define glClearDepthf(...) GLFUNC_(glClearDepthf(__VA_ARGS__)) #define glClearDepthf(...) GLFUNC_(glClearDepthf(__VA_ARGS__))
#define glCompileShader(...) GLFUNC_(glCompileShader(__VA_ARGS__)) #define glCompileShader(...) GLFUNC_(glCompileShader(__VA_ARGS__))
#define glCompressedTexImage2D(...) GLFUNC_(glCompressedTexImage2D(__VA_ARG S__)) #define glCompressedTexImage2D(...) GLFUNC_(glCompressedTexImage2D(__VA_ARG S__))
#define glCompressedTexSubImage2D(...) GLFUNC_(glCompressedTexSubImage2D(_ _VA_ARGS__)) #define glCompressedTexSubImage2D(...) GLFUNC_(glCompressedTexSubImage2D(_ _VA_ARGS__))
#define glCopyTexSubImage2D(...) GLFUNC_(glCopyTexSubImage2D(__VA_ARGS__ )) // new for spout
#define glCreateProgram(...) GLFUNC_(glCreateProgram(__VA_ARGS__)) #define glCreateProgram(...) GLFUNC_(glCreateProgram(__VA_ARGS__))
#define glCreateShader(...) GLFUNC_(glCreateShader(__VA_ARGS__)) #define glCreateShader(...) GLFUNC_(glCreateShader(__VA_ARGS__))
#define glDeleteBuffers(...) GLFUNC_(glDeleteBuffers(__VA_ARGS__)) #define glDeleteBuffers(...) GLFUNC_(glDeleteBuffers(__VA_ARGS__))
#define glDeleteFramebuffers(...) GLFUNC_(glDeleteFramebuffers(__VA_ARGS_ _)) #define glDeleteFramebuffers(...) GLFUNC_(glDeleteFramebuffers(__VA_ARGS_ _))
#define glDeleteProgram(...) GLFUNC_(glDeleteProgram(__VA_ARGS__)) #define glDeleteProgram(...) GLFUNC_(glDeleteProgram(__VA_ARGS__))
#define glDeleteRenderbuffers(...) GLFUNC_(glDeleteRenderbuffers(__VA_ARGS __)) #define glDeleteRenderbuffers(...) GLFUNC_(glDeleteRenderbuffers(__VA_ARGS __))
#define glDeleteShader(...) GLFUNC_(glDeleteShader(__VA_ARGS__)) #define glDeleteShader(...) GLFUNC_(glDeleteShader(__VA_ARGS__))
#define glDepthRangef(...) GLFUNC_(glDepthRangef(__VA_ARGS__)) #define glDepthRangef(...) GLFUNC_(glDepthRangef(__VA_ARGS__))
#define glDetachShader(...) GLFUNC_(glDetachShader(__VA_ARGS__)) #define glDetachShader(...) GLFUNC_(glDetachShader(__VA_ARGS__))
#define glDisableVertexAttribArray(...) GLFUNC_(glDisableVertexAttribArray( __VA_ARGS__)) #define glDisableVertexAttribArray(...) GLFUNC_(glDisableVertexAttribArray( __VA_ARGS__))
 End of changes. 1 change blocks. 
0 lines changed or deleted 1 lines changed or added

This html diff was produced by rfcdiff 1.41. The latest version is available from http://tools.ietf.org/tools/rfcdiff/