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@section intro_sec Introduction @section intro_sec Introduction
This documentation concerns the inner workings of Stellarium. This documen tation This documentation concerns the inner workings of Stellarium. This documen tation
is targetted at developers of scripts, plugins and the core program. is targetted at developers of scripts, plugins and the core program.
@section architecture_sec Program Architecture @section architecture_sec Program Architecture
The code of Stellarium is split into several main blocks: The code of Stellarium is split into several main blocks:
<ul> <ul>
<li>the main loop and main widget classes @em StelMainWindow and @em StelMa inGraphicsView. Those classes have a single instance which is created at st artup by the ::main() function. They perform various tasks such as the crea tion of the main program window and openGL context, the creation of the ste llarium core, the creation of the GUI. After initialization, they manage us er's input event propagation and event loop. There are heavily based on %Qt features.</li> <li>the main loop and main widget classes @em StelMainWindow and @em StelMa inGraphicsView. Those classes have a single instance which is created at st artup by the main() function. They perform various tasks such as the creati on of the main program window and openGL context, the creation of the stell arium core, the creation of the GUI. After initialization, they manage user 's input event propagation and event loop. There are heavily based on %Qt f eatures.</li>
<li>the core which provides a number of generic services and features to th e other components. The main class is the StelApp singleton class which is used everywhere in the code to access other elements. It is the StelApp ins tance which creates all the main core services and modules at initializatio n. Example services are OpenGL textures management with the StelTextureMgr, font management with the StelFontMgr, sky images management (images which have a fixed position in the sky) with the StelSkyImageMgr etc.. Two especi ally important manager classes (the ones with the "Mgr" suffix) are the Ste lModuleMgr and StelCore classes: the first one manages the collection of St elModule instances which are registered in the program (see next point for more info on what a StelModule is). The second one provides performance cri tical features for rendering various elements using openGL, or for computin g coordinate transformation and other mathematical services.</li> <li>the core which provides a number of generic services and features to th e other components. The main class is the StelApp singleton class which is used everywhere in the code to access other elements. It is the StelApp ins tance which creates all the main core services and modules at initializatio n. Example services are OpenGL textures management with the StelTextureMgr, font management with the StelFontMgr, sky images management (images which have a fixed position in the sky) with the StelSkyImageMgr etc.. Two especi ally important manager classes (the ones with the "Mgr" suffix) are the Ste lModuleMgr and StelCore classes: the first one manages the collection of St elModule instances which are registered in the program (see next point for more info on what a StelModule is). The second one provides performance cri tical features for rendering various elements using openGL, or for computin g coordinate transformation and other mathematical services.</li>
<li>a collection of StelModule instances which display the main elements of <li>a collection of StelModule instances which display the main elements of
the program such as planets and stars. Each StelModule should be registere the program such as planets and stars. Each StelModule should be registere
d to the StelModuleMgr. Because many components of Stellarium derive from t d to the StelModuleMgr. Because many components of Stellarium derive from t
he StelModule class, it is possible for the main loop to treat them generic he StelModule class, it is possible for the main loop to treat them generic
ally by calling their standard methods such StelModule::update() and StelMo ally by calling their standard methods such StelModule::update() and StelMo
dule::draw() at each program iteration. It also allows other program compon dule::draw() at each program iteration. It also allows other program compon
ents to access them by name. StelModule can also be loaded dynamically by S ents to access them by name. StelProperty can be used to access all defined
tellarium, which is the standard way of creating @ref plugins.</li> static properties (see the [Qt property system](https://doc.qt.io/qt-5/pro
<li>the Graphical User Interface (StelGui). It is based on styled %Qt widge perties.html) for more information) of all registered StelModule instances.
ts which are rendered directly in the openGL window. Users actions trigger StelModule can also be loaded dynamically by Stellarium, which is the stan
signals which are connected to core and StelModules slots.</li> dard way of creating @ref plugins. StelAction instances can be used to defi
<li>the script engine (StelScriptMgr) allows scripts to calls slots from th ne actions that can be triggered by the user through UI controls or key com
e core and StelModules slots.</li> binations.</li>
<li>the Graphical User Interface (StelGui). It is based on styled %Qt widge
ts which are rendered directly in the openGL window. Users actions can trig
ger signals which are connected to core and StelModules slots. Many UI cont
rols can also be directly connected to StelAction and/or StelProperty insta
nces to reduce the amount of boilerplate code required to link UI changes t
o the back-end modules and vice-versa.</li>
<li>the script engine (StelScriptMgr) allows user scripts based on QtScript
(a JavaScript dialect) to access properties and calls slots from the core
and StelModule instances.</li>
</ul> </ul>
@image html stellarium-architecture.png @image html stellarium-architecture.png
@image html stellarium-logo.png @image html stellarium-logo.png
*/ */
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