StelPainter.hpp   StelPainter.hpp 
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explicit StelPainter(const StelProjectorP& prj); explicit StelPainter(const StelProjectorP& prj);
~StelPainter(); ~StelPainter();
//! Return the instance of projector associated to this painter //! Return the instance of projector associated to this painter
const StelProjectorP& getProjector() const {return prj;} const StelProjectorP& getProjector() const {return prj;}
void setProjector(const StelProjectorP& p); void setProjector(const StelProjectorP& p);
//! Fill with black around the viewport. //! Fill with black around the viewport.
void drawViewportShape(void); void drawViewportShape(void);
void drawViewportShape(const GLfloat innerRadius);
//! Draw the string at the given position and angle with the given f ont. //! Draw the string at the given position and angle with the given f ont.
//! If the gravity label flag is set, uses drawTextGravity180. //! If the gravity label flag is set, uses drawTextGravity180.
//! @param x horizontal position of the lower left corner of the fir st character of the text in pixel. //! @param x horizontal position of the lower left corner of the fir st character of the text in pixel.
//! @param y horizontal position of the lower left corner of the fir st character of the text in pixel. //! @param y horizontal position of the lower left corner of the fir st character of the text in pixel.
//! @param str the text to print. //! @param str the text to print.
//! @param angleDeg rotation angle in degree. Rotation is around x,y . //! @param angleDeg rotation angle in degree. Rotation is around x,y .
//! @param xshift shift in pixel in the rotated x direction. //! @param xshift shift in pixel in the rotated x direction.
//! @param yshift shift in pixel in the rotated y direction. //! @param yshift shift in pixel in the rotated y direction.
//! @param noGravity don't take into account the fact that the text should be written with gravity. //! @param noGravity don't take into account the fact that the text should be written with gravity.
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