StelProjector.hpp   StelProjector.hpp 
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//! Get the current state of the flag which decides whether to //! Get the current state of the flag which decides whether to
//! arrage labels so that they are aligned with the bottom of a 2d //! arrage labels so that they are aligned with the bottom of a 2d
//! screen, or a 3d dome. //! screen, or a 3d dome.
bool getFlagGravityLabels() const; bool getFlagGravityLabels() const;
//! Get the lower left corner of the viewport and the width, height. //! Get the lower left corner of the viewport and the width, height.
const Vec4i& getViewport() const; const Vec4i& getViewport() const;
//! Get the center of the viewport relative to the lower left corner of the screen. //! Get the center of the viewport relative to the lower left corner of the screen.
Vec2f getViewportCenter() const; Vec2f getViewportCenter() const;
Vec2f getViewportCenterOffset() const;
//! Get the horizontal viewport offset in pixels. //! Get the horizontal viewport offset in pixels.
int getViewportPosX() const; int getViewportPosX() const;
//! Get the vertical viewport offset in pixels. //! Get the vertical viewport offset in pixels.
int getViewportPosY() const; int getViewportPosY() const;
//! Get the viewport width in pixels. //! Get the viewport width in pixels.
int getViewportWidth() const; int getViewportWidth() const;
//! Get the viewport height in pixels. //! Get the viewport height in pixels.
int getViewportHeight() const; int getViewportHeight() const;
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