scenery3d.ini   scenery3d.ini 
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;; This has a flat ground with labeled grid for testing the coordinate feat ure. ;; This has a flat ground with labeled grid for testing the coordinate feat ure.
scenery=Stellarium-Testscene_withGrid_Bump-separateSpheres.obj.gz scenery=Stellarium-Testscene_withGrid_Bump-separateSpheres.obj.gz
;; You can configure NULL if you want to walk on flat ground, ;; You can configure NULL if you want to walk on flat ground,
;; configure nothing (comment away the line) to walk on the visible scenery (including trees, spikes, walls etc., usually not what you want) ;; configure nothing (comment away the line) to walk on the visible scenery (including trees, spikes, walls etc., usually not what you want)
;; or hava a separate export for a ground layer to walk, usually this is wh at you need: Houses without rooves, plazas without pillars, etc. ;; or hava a separate export for a ground layer to walk, usually this is wh at you need: Houses without rooves, plazas without pillars, etc.
ground=NULL ground=NULL
;ground=Stellarium-Testscene_ground.obj ;ground=Stellarium-Testscene_ground.obj
author=Georg Zotti, Georg.Zotti@univie.ac.at author=Georg Zotti, Georg.Zotti@univie.ac.at
copyright=Free for personal use with Stellarium only. copyright=(c) 2010-15 Georg Zotti. Licensed under Creative Commons Attribut ion-ShareAlike (CC BY-SA, http://creativecommons.org/licenses/by-sa/4.0/).
description=Testscene for Stellarium/scenery3d development. Export from SU8 -Kerkythea-KT2OBJ. <br><br>The pillars, as seen from center, provide an app roximate view (not hi-precision!) to solstice/equinox sunrise/sunset positi ons. The central pillars provide an east-west-line. A rotation of 4.2 deg ( test for meridian convergence) must be compensated! Walkaround ground coord inates (Ctrl-R, T) should display the coordinates visible along the south a nd west border of the ground. This model is also used for testing the plugi n's graphical capabilities, so material parameters may look odd sometimes. description=Testscene for Stellarium/scenery3d development. Export from SU8 -Kerkythea-KT2OBJ. <br><br>The pillars, as seen from center, provide an app roximate view (not hi-precision!) to solstice/equinox sunrise/sunset positi ons. The central pillars provide an east-west-line. A rotation of 4.2 deg ( test for meridian convergence) must be compensated! Walkaround ground coord inates (Ctrl-R, T) should display the coordinates visible along the south a nd west border of the ground. This model is also used for testing the plugi n's graphical capabilities, so material parameters may look odd sometimes.
;; location removed, so you can load the testscene without leaving your pla ce. Usually, a scenery really should have accurate location coordinates! ;; location removed, so you can load the testscene without leaving your pla ce. Usually, a scenery really should have accurate location coordinates!
;[location] ;[location]
;name=Zero location ;name=Zero location
;longitude=0.0 ;longitude=0.0
;latitude=0.0 ;latitude=0.0
;altitude=0.0 ;altitude=0.0
;using ground=Stellarium_testscene_ground, we had +/-24m in X/Y, @100m in Z . Note: The coordinates are on the ground (-12/-12)...(12/12), unrotated! ;using ground=Stellarium_testscene_ground, we had +/-24m in X/Y, @100m in Z . Note: The coordinates are on the ground (-12/-12)...(12/12), unrotated!
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