StelMovementMgr.hpp   StelMovementMgr.hpp 
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//! Implement required draw function. Does nothing. //! Implement required draw function. Does nothing.
virtual void draw(StelCore*) {;} virtual void draw(StelCore*) {;}
//! Handle keyboard events. //! Handle keyboard events.
virtual void handleKeys(QKeyEvent* event); virtual void handleKeys(QKeyEvent* event);
//! Handle mouse movement events. //! Handle mouse movement events.
virtual bool handleMouseMoves(int x, int y, Qt::MouseButtons b); virtual bool handleMouseMoves(int x, int y, Qt::MouseButtons b);
//! Handle mouse wheel events. //! Handle mouse wheel events.
virtual void handleMouseWheel(class QWheelEvent* event); virtual void handleMouseWheel(class QWheelEvent* event);
//! Handle mouse click events. //! Handle mouse click events.
virtual void handleMouseClicks(class QMouseEvent* event); virtual void handleMouseClicks(class QMouseEvent* event);
// GZ: allow some keypress interaction by plugins.
virtual double getCallOrder(StelModuleActionName actionName) const;
//! Handle pinch gesture. //! Handle pinch gesture.
virtual bool handlePinch(qreal scale, bool started); virtual bool handlePinch(qreal scale, bool started);
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Methods specific to StelMovementMgr // Methods specific to StelMovementMgr
//! Increment/decrement smoothly the vision field and position. //! Increment/decrement smoothly the vision field and position.
void updateMotion(double deltaTime); void updateMotion(double deltaTime);
// These are hopefully temporary. // These are hopefully temporary.
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//! Set whether auto zoom out will reset the viewing direction to th e inital value //! Set whether auto zoom out will reset the viewing direction to th e inital value
void setFlagAutoZoomOutResetsDirection(bool b) {flagAutoZoomOutReset sDirection = b;} void setFlagAutoZoomOutResetsDirection(bool b) {flagAutoZoomOutReset sDirection = b;}
//! Get whether auto zoom out will reset the viewing direction to th e inital value //! Get whether auto zoom out will reset the viewing direction to th e inital value
bool getFlagAutoZoomOutResetsDirection(void) {return flagAutoZoomOut ResetsDirection;} bool getFlagAutoZoomOutResetsDirection(void) {return flagAutoZoomOut ResetsDirection;}
//! Get whether keys can control zoom //! Get whether keys can control zoom
bool getFlagEnableZoomKeys() const {return flagEnableZoomKeys;} bool getFlagEnableZoomKeys() const {return flagEnableZoomKeys;}
//! Set whether keys can control zoom //! Set whether keys can control zoom
void setFlagEnableZoomKeys(bool b) {flagEnableZoomKeys=b;} void setFlagEnableZoomKeys(bool b) {flagEnableZoomKeys=b;}
//! Get whether keys can control move //! Get whether keys can control movement
bool getFlagEnableMoveKeys() const {return flagEnableMoveKeys;} bool getFlagEnableMoveKeys() const {return flagEnableMoveKeys;}
//! Set whether keys can control movement //! Set whether keys can control movement
void setFlagEnableMoveKeys(bool b) {flagEnableMoveKeys=b;} void setFlagEnableMoveKeys(bool b) {flagEnableMoveKeys=b;}
//! Get whether being at the edge of the screen activates movement //! Get whether being at the edge of the screen activates movement
bool getFlagEnableMoveAtScreenEdge() const {return flagEnableMoveAtS creenEdge;} bool getFlagEnableMoveAtScreenEdge() const {return flagEnableMoveAtS creenEdge;}
//! Set whether being at the edge of the screen activates movement //! Set whether being at the edge of the screen activates movement
void setFlagEnableMoveAtScreenEdge(bool b) {flagEnableMoveAtScreenEd ge=b;} void setFlagEnableMoveAtScreenEdge(bool b) {flagEnableMoveAtScreenEd ge=b;}
//! Get whether mouse can control movement //! Get whether mouse can control movement
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