StelApp.hpp   StelApp.hpp 
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class StelTextureMgr; class StelTextureMgr;
class StelObjectMgr; class StelObjectMgr;
class StelLocaleMgr; class StelLocaleMgr;
class StelModuleMgr; class StelModuleMgr;
class StelSkyCultureMgr; class StelSkyCultureMgr;
class StelViewportEffect; class StelViewportEffect;
class QOpenGLFramebufferObject; class QOpenGLFramebufferObject;
class QSettings; class QSettings;
class QNetworkAccessManager; class QNetworkAccessManager;
class QNetworkReply; class QNetworkReply;
class QTime;
class QTimer; class QTimer;
class StelLocationMgr; class StelLocationMgr;
class StelSkyLayerMgr; class StelSkyLayerMgr;
class StelAudioMgr; class StelAudioMgr;
class StelVideoMgr; class StelVideoMgr;
class StelGuiBase; class StelGuiBase;
class StelMainScriptAPIProxy; class StelMainScriptAPIProxy;
class StelScriptMgr; class StelScriptMgr;
class StelActionMgr; class StelActionMgr;
class StelProgressController; class StelProgressController;
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//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Scriptable methods // Scriptable methods
public slots: public slots:
//! Set flag for activating night vision mode. //! Set flag for activating night vision mode.
void setVisionModeNight(bool); void setVisionModeNight(bool);
//! Get flag for activating night vision mode. //! Get flag for activating night vision mode.
bool getVisionModeNight() const {return flagNightVision;} bool getVisionModeNight() const {return flagNightVision;}
//! Set flag for showing decimal degree in various places.
void setFlagShowDecimalDegrees(bool b);
//! Get flag for showing decimal degree in various places.
bool getFlagShowDecimalDegrees() const {return flagShowDecimalDegree
s;}
//! Get the current number of frame per second. //! Get the current number of frame per second.
//! @return the FPS averaged on the last second //! @return the FPS averaged on the last second
float getFps() const {return fps;} float getFps() const {return fps;}
//! Return the time since when stellarium is running in second. //! Return the time since when stellarium is running in second.
static double getTotalRunTime(); static double getTotalRunTime();
//! Report that a download occured. This is used for statistics purp oses. //! Report that a download occured. This is used for statistics purp oses.
//! Connect this slot to QNetworkAccessManager::finished() slot to o btain statistics at the end of the program. //! Connect this slot to QNetworkAccessManager::finished() slot to o btain statistics at the end of the program.
void reportFileDownloadFinished(QNetworkReply* reply); void reportFileDownloadFinished(QNetworkReply* reply);
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double timefr, timeBase; // Used for fps counter double timefr, timeBase; // Used for fps counter
//! Define whether we are in night vision mode //! Define whether we are in night vision mode
bool flagNightVision; bool flagNightVision;
QSettings* confSettings; QSettings* confSettings;
// Define whether the StelApp instance has completed initialization // Define whether the StelApp instance has completed initialization
bool initialized; bool initialized;
static QTime* qtime; static qint64 startMSecs;
// Temporary variables used to store the last gl window resize // Temporary variables used to store the last gl window resize
// if the core was not yet initialized // if the core was not yet initialized
int saveProjW; int saveProjW;
int saveProjH; int saveProjH;
//! Store the number of downloaded files for statistics. //! Store the number of downloaded files for statistics.
int nbDownloadedFiles; int nbDownloadedFiles;
//! Store the summed size of all downloaded files in bytes. //! Store the summed size of all downloaded files in bytes.
qint64 totalDownloadedSize; qint64 totalDownloadedSize;
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qint64 totalUsedCacheSize; qint64 totalUsedCacheSize;
QList<StelProgressController*> progressControllers; QList<StelProgressController*> progressControllers;
int baseFontSize; int baseFontSize;
// Framebuffer object used for viewport effects. // Framebuffer object used for viewport effects.
QOpenGLFramebufferObject* renderBuffer; QOpenGLFramebufferObject* renderBuffer;
StelViewportEffect* viewportEffect; StelViewportEffect* viewportEffect;
bool flagShowDecimalDegrees;
}; };
#endif // _STELAPP_HPP_ #endif // _STELAPP_HPP_
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