Exoplanets.hpp   Exoplanets.hpp 
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virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5, bool useStartOfWords=false) const; virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5, bool useStartOfWords=false) const;
//! Find and return the list of at most maxNbItem objects auto-compl eting the passed object English name. //! Find and return the list of at most maxNbItem objects auto-compl eting the passed object English name.
//! @param objPrefix the case insensitive first letters of the searc hed object //! @param objPrefix the case insensitive first letters of the searc hed object
//! @param maxNbItem the maximum number of returned object names //! @param maxNbItem the maximum number of returned object names
//! @param useStartOfWords the autofill mode for returned objects na mes //! @param useStartOfWords the autofill mode for returned objects na mes
//! @return a list of matching object name by order of relevance, or an empty list if nothing match //! @return a list of matching object name by order of relevance, or an empty list if nothing match
virtual QStringList listMatchingObjects(const QString& objPrefix, in t maxNbItem=5, bool useStartOfWords=false) const; virtual QStringList listMatchingObjects(const QString& objPrefix, in t maxNbItem=5, bool useStartOfWords=false) const;
virtual QStringList listAllObjects(bool inEnglish) const; virtual QStringList listAllObjects(bool inEnglish) const;
virtual QStringList listAllObjectsByType(const QString& objType, boo l inEnglish) const { Q_UNUSED(objType) Q_UNUSED(inEnglish) return QStringLi st(); }
virtual QString getName() const { return "Exoplanets"; } virtual QString getName() const { return "Exoplanets"; }
//! get a exoplanet object by identifier //! get a exoplanet object by identifier
ExoplanetP getByID(const QString& id); ExoplanetP getByID(const QString& id);
//! Implement this to tell the main Stellarium GUI that there is a G UI element to configure this //! Implement this to tell the main Stellarium GUI that there is a G UI element to configure this
//! plugin. //! plugin.
virtual bool configureGui(bool show=true); virtual bool configureGui(bool show=true);
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