LandscapeMgr.hpp   LandscapeMgr.hpp 
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//! Get flag for displaying Fog. //! Get flag for displaying Fog.
bool getFlagFog() const; bool getFlagFog() const;
//! Set flag for displaying Fog. //! Set flag for displaying Fog.
void setFlagFog(const bool displayed); void setFlagFog(const bool displayed);
//! Return the value of the flag determining if a change of landscap e will update the observer location. //! Return the value of the flag determining if a change of landscap e will update the observer location.
bool getFlagLandscapeSetsLocation() const {return flagLandscapeSetsL ocation;} bool getFlagLandscapeSetsLocation() const {return flagLandscapeSetsL ocation;}
//! Set the value of the flag determining if a change of landscape w ill update the observer location. //! Set the value of the flag determining if a change of landscape w ill update the observer location.
void setFlagLandscapeSetsLocation(bool b) {flagLandscapeSetsLocation =b;} void setFlagLandscapeSetsLocation(bool b) {flagLandscapeSetsLocation =b;}
//! Return the value of the flag determining if an using brightness
for night landscape.
bool getFlagLandscapeNightBrightness() const {return flagLandscapeNi
ghtBrightness;}
//! Set the value of the flag determining if an using brightness for
night landscape.
void setFlagLandscapeNightBrightness(bool b) {flagLandscapeNightBrig
htness=b;}
//! Get flag for displaying Cardinals Points. //! Get flag for displaying Cardinals Points.
bool getFlagCardinalsPoints() const; bool getFlagCardinalsPoints() const;
//! Set flag for displaying Cardinals Points. //! Set flag for displaying Cardinals Points.
void setFlagCardinalsPoints(const bool displayed); void setFlagCardinalsPoints(const bool displayed);
//! Get Cardinals Points color. //! Get Cardinals Points color.
Vec3f getColorCardinalPoints() const; Vec3f getColorCardinalPoints() const;
//! Set Cardinals Points color. //! Set Cardinals Points color.
void setColorCardinalPoints(const Vec3f& v); void setColorCardinalPoints(const Vec3f& v);
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Atmosphere* atmosphere; // Atmosphere Atmosphere* atmosphere; // Atmosphere
Cardinals* cardinalsPoints; // Cardinals points Cardinals* cardinalsPoints; // Cardinals points
Landscape* landscape; // The landscape i.e. the fo g, the ground and "decor" Landscape* landscape; // The landscape i.e. the fo g, the ground and "decor"
// Define whether the observer location is to be updated when the la ndscape is updated. // Define whether the observer location is to be updated when the la ndscape is updated.
bool flagLandscapeSetsLocation; bool flagLandscapeSetsLocation;
bool flagLandscapeAutoSelection; bool flagLandscapeAutoSelection;
bool flagLandscapeNightBrightness;
// The ID of the currently loaded landscape // The ID of the currently loaded landscape
QString currentLandscapeID; QString currentLandscapeID;
// The ID of the default landscape // The ID of the default landscape
QString defaultLandscapeID; QString defaultLandscapeID;
//! List of the IDs of the landscapes packaged by default with Stell arium. //! List of the IDs of the landscapes packaged by default with Stell arium.
//! (So that they can't be removed.) //! (So that they can't be removed.)
//! It is populated in LandscapeMgr() and has to be updated //! It is populated in LandscapeMgr() and has to be updated
//! manually on changes. //! manually on changes.
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