StelRenderer.hpp   StelRenderer.hpp 
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//! //!
//! Used for transparency, mixing colors in background //! Used for transparency, mixing colors in background
//! with colors drawn in front, etc. //! with colors drawn in front, etc.
enum BlendMode enum BlendMode
{ {
//! No blending, new color overrides previous color. //! No blending, new color overrides previous color.
BlendMode_None, BlendMode_None,
//! Colors of each channel are added up, clamping at maximum value //! Colors of each channel are added up, clamping at maximum value
//! (255 for 8bit channels, 1.0 for floating-point colors) //! (255 for 8bit channels, 1.0 for floating-point colors)
BlendMode_Add, BlendMode_Add,
//! Use alpha value of the front color for blending (0 is fully tran sparent, 255 or 1.0 fully opague). //! Use alpha value of the front color for blending (0 is fully tran sparent, 255 or 1.0 fully opaque).
BlendMode_Alpha, BlendMode_Alpha,
//! Multiply the color channels of the back and front colors. //! Multiply the color channels of the back and front colors.
BlendMode_Multiply BlendMode_Multiply
}; };
//! Represents faces to be culled (not drawn). //! Represents faces to be culled (not drawn).
//! //!
//! Used with StelRenderer::setCulledFaces() //! Used with StelRenderer::setCulledFaces()
enum CullFace enum CullFace
{ {
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