SolarSystem.hpp   SolarSystem.hpp 
skipping to change at line 104 skipping to change at line 104
//! @return a StelObjectP for the object if found, else NULL. //! @return a StelObjectP for the object if found, else NULL.
virtual StelObjectP searchByName(const QString& name) const; virtual StelObjectP searchByName(const QString& name) const;
//! Find objects by translated name prefix. //! Find objects by translated name prefix.
//! Find and return the list of at most maxNbItem objects auto-compl eting //! Find and return the list of at most maxNbItem objects auto-compl eting
//! the passed object I18n name. //! the passed object I18n name.
//! @param objPrefix the case insensitive first letters of the searc hed object. //! @param objPrefix the case insensitive first letters of the searc hed object.
//! @param maxNbItem the maximum number of returned object names. //! @param maxNbItem the maximum number of returned object names.
//! @return a list of matching object name by order of relevance, or an empty list if nothing matches. //! @return a list of matching object name by order of relevance, or an empty list if nothing matches.
virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5) const; virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5) const;
//! Find objects by translated name prefix.
//! Find and return the list of at most maxNbItem objects auto-compl
eting
//! the passed object English name.
//! @param objPrefix the case insensitive first letters of the searc
hed object.
//! @param maxNbItem the maximum number of returned object names.
//! @return a list of matching object name by order of relevance, or
an empty list if nothing matches.
virtual QStringList listMatchingObjects(const QString& objPrefix, in
t maxNbItem=5) const;
virtual QStringList listAllObjects(bool inEnglish) const; virtual QStringList listAllObjects(bool inEnglish) const;
virtual QString getName() const { return "Solar System"; } virtual QString getName() const { return "Solar System"; }
public slots: public slots:
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Method callable from script and GUI // Method callable from script and GUI
// Properties setters and getters // Properties setters and getters
//! Set flag which determines if planets are drawn or hidden. //! Set flag which determines if planets are drawn or hidden.
void setFlagPlanets(bool b); void setFlagPlanets(bool b);
//! Get the current value of the flag which determines if planet are drawn or hidden. //! Get the current value of the flag which determines if planet are drawn or hidden.
 End of changes. 1 change blocks. 
0 lines changed or deleted 11 lines changed or added

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