Satellites.hpp   Satellites.hpp 
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//! @param noradNumber search string in the format "NORAD XXXX". //! @param noradNumber search string in the format "NORAD XXXX".
//! @returns a null pointer if no such satellite is found. //! @returns a null pointer if no such satellite is found.
StelObjectP searchByNoradNumber(const QString& noradNumber) const; StelObjectP searchByNoradNumber(const QString& noradNumber) const;
//! Find and return the list of at most maxNbItem objects auto-compl eting the passed object I18n name. //! Find and return the list of at most maxNbItem objects auto-compl eting the passed object I18n name.
//! @param objPrefix the case insensitive first letters of the searc hed object //! @param objPrefix the case insensitive first letters of the searc hed object
//! @param maxNbItem the maximum number of returned object names //! @param maxNbItem the maximum number of returned object names
//! @return a list of matching object name by order of relevance, or an empty list if nothing match //! @return a list of matching object name by order of relevance, or an empty list if nothing match
virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5) const; virtual QStringList listMatchingObjectsI18n(const QString& objPrefix , int maxNbItem=5) const;
//! Find and return the list of at most maxNbItem objects auto-compl
eting the passed object English name.
//! @param objPrefix the case insensitive first letters of the searc
hed object
//! @param maxNbItem the maximum number of returned object names
//! @return a list of matching object name by order of relevance, or
an empty list if nothing match
virtual QStringList listMatchingObjects(const QString& objPrefix, in
t maxNbItem=5) const;
virtual QStringList listAllObjects(bool inEnglish) const; virtual QStringList listAllObjects(bool inEnglish) const;
virtual QString getName() const { return "Satellites"; } virtual QString getName() const { return "Satellites"; }
//! Implment this to tell the main Stellarium GUi that there is a GU I element to configure this //! Implment this to tell the main Stellarium GUi that there is a GU I element to configure this
//! plugin. //! plugin.
virtual bool configureGui(bool show=true); virtual bool configureGui(bool show=true);
//! Set up the plugin with default values. This means clearing out the Satellites section in the //! Set up the plugin with default values. This means clearing out the Satellites section in the
//! main config.ini (if one already exists), and populating it with default values. It also //! main config.ini (if one already exists), and populating it with default values. It also
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