NebulaMgr.hpp   NebulaMgr.hpp 
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//! Set flag used to turn on and off Nebula rendering. //! Set flag used to turn on and off Nebula rendering.
void setFlagShow(bool b) { flagShow = b; } void setFlagShow(bool b) { flagShow = b; }
//! Get value of flag used to turn on and off Nebula rendering. //! Get value of flag used to turn on and off Nebula rendering.
bool getFlagShow(void) const { return flagShow; } bool getFlagShow(void) const { return flagShow; }
//! Set the color used to draw nebula labels. //! Set the color used to draw nebula labels.
void setLabelsColor(const Vec3f& c); void setLabelsColor(const Vec3f& c);
//! Get current value of the nebula label color. //! Get current value of the nebula label color.
const Vec3f& getLabelsColor(void) const; const Vec3f& getLabelsColor(void) const;
//! Set flag for displaying nebulae even without textures.
void setFlagDisplayNoTexture(bool b) {displayNoTexture = b;}
//! Get flag for displaying nebulae without textures.
bool getFlagDisplayNoTexture(void) const {return displayNoTexture;}
//! Set the amount of nebulae labels. The real amount is also propor tional with FOV. //! Set the amount of nebulae labels. The real amount is also propor tional with FOV.
//! The limit is set in function of the nebulae magnitude //! The limit is set in function of the nebulae magnitude
//! @param a the amount between 0 and 10. 0 is no labels, 10 is maxi mum of labels //! @param a the amount between 0 and 10. 0 is no labels, 10 is maxi mum of labels
void setLabelsAmount(float a) {labelsAmount=a;} void setLabelsAmount(float a) {labelsAmount=a;}
//! Get the amount of nebulae labels. The real amount is also propor tional with FOV. //! Get the amount of nebulae labels. The real amount is also propor tional with FOV.
//! @return the amount between 0 and 10. 0 is no labels, 10 is maxim um of labels //! @return the amount between 0 and 10. 0 is no labels, 10 is maxim um of labels
float getLabelsAmount(void) const {return labelsAmount;} float getLabelsAmount(void) const {return labelsAmount;}
//! Set the amount of nebulae hints. The real amount is also proport ional with FOV. //! Set the amount of nebulae hints. The real amount is also proport ional with FOV.
//! The limit is set in function of the nebulae magnitude //! The limit is set in function of the nebulae magnitude
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LinearFader flagShow; LinearFader flagShow;
//! The internal grid for fast positional lookup //! The internal grid for fast positional lookup
StelSphericalIndex nebGrid; StelSphericalIndex nebGrid;
//! The amount of hints (between 0 and 10) //! The amount of hints (between 0 and 10)
float hintsAmount; float hintsAmount;
//! The amount of labels (between 0 and 10) //! The amount of labels (between 0 and 10)
float labelsAmount; float labelsAmount;
bool displayNoTexture; // Define if nebulas without
textures are to be displayed
//! The selection pointer texture //! The selection pointer texture
StelTextureSP texPointer; StelTextureSP texPointer;
QFont nebulaFont; // Font used for names printing QFont nebulaFont; // Font used for names printing
}; };
#endif // _NEBULAMGR_HPP_ #endif // _NEBULAMGR_HPP_
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