Landscape.hpp   Landscape.hpp 
skipping to change at line 103 skipping to change at line 103
void loadCommon(const QSettings& landscapeIni, const QString& landsc apeId); void loadCommon(const QSettings& landscapeIni, const QString& landsc apeId);
//! search for a texture in landscape directory, else global texture s directory //! search for a texture in landscape directory, else global texture s directory
//! @param basename The name of a texture file, e.g. "fog.png" //! @param basename The name of a texture file, e.g. "fog.png"
//! @param landscapeId The landscape ID (directory name) to which th e texture belongs //! @param landscapeId The landscape ID (directory name) to which th e texture belongs
//! @exception misc possibility of throwing "file not found" excepti ons //! @exception misc possibility of throwing "file not found" excepti ons
const QString getTexturePath(const QString& basename, const QString& landscapeId); const QString getTexturePath(const QString& basename, const QString& landscapeId);
float radius; float radius;
QString name; QString name;
float skyBrightness; float skyBrightness;
float nightBrightness;
bool validLandscape; // was a landscape loaded properly? bool validLandscape; // was a landscape loaded properly?
LinearFader landFader; LinearFader landFader;
LinearFader fogFader; LinearFader fogFader;
QString author; QString author;
QString description; QString description;
// GZ patched, these can now be set in landscape.ini: // GZ patched, these can now be set in landscape.ini:
int rows; // horizontal rows int rows; // horizontal rows
int cols; // vertical columns int cols; // vertical columns
int defaultBortleIndex; // light pollution from landscape.ini, or - 1(no change) int defaultBortleIndex; // light pollution from landscape.ini, or - 1(no change)
int defaultFogSetting; // fog flag setting from landscape.ini: -1(n o change), 0(off), 1(on) int defaultFogSetting; // fog flag setting from landscape.ini: -1(n o change), 0(off), 1(on)
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