Quasar.hpp   Quasar.hpp 
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} }
void update(double deltaTime); void update(double deltaTime);
private: private:
bool initialized; bool initialized;
Vec3d XYZ; // holds J2000 position Vec3d XYZ; // holds J2000 position
static StelTextureSP hintTexture; static StelTextureSP hintTexture;
static StelTextureSP markerTexture;
void draw(StelCore* core, StelPainter& painter); void draw(StelCore* core, StelPainter& painter);
//! Calculate a color of quasar //! Calculate a color of quasar
//! @param b_v value of B-V color index //! @param b_v value of B-V color index
unsigned char BvToColorIndex(float b_v); unsigned char BvToColorIndex(float b_v);
// Quasar // Quasar
QString designation; //! The ID of the quasar QString designation; //! The ID of the quasar
float VMagnitude; //! Visual magnitude float VMagnitude; //! Visual magnitude
float AMagnitude; //! Absolute magnitude float AMagnitude; //! Absolute magnitude
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