ViewDialog.hpp   ViewDialog.hpp 
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* as published by the Free Software Foundation; either version 2 * as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. * of the License, or (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, U SA. * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/ */
#ifndef _VIEWDIALOG_HPP_ #ifndef _VIEWDIALOG_HPP_
#define _VIEWDIALOG_HPP_ #define _VIEWDIALOG_HPP_
#include <QObject> #include <QObject>
#include "StelDialog.hpp" #include "StelDialog.hpp"
class Ui_viewDialogForm; class Ui_viewDialogForm;
class QListWidgetItem; class QListWidgetItem;
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class ViewDialog : public StelDialog class ViewDialog : public StelDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
ViewDialog(); ViewDialog();
virtual ~ViewDialog(); virtual ~ViewDialog();
//! Notify that the application style changed //! Notify that the application style changed
void styleChanged(); void styleChanged();
public slots: public slots:
void languageChanged(); void retranslate();
protected: protected:
Ui_viewDialogForm* ui; Ui_viewDialogForm* ui;
//! Initialize the dialog widgets and connect the signals/slots //! Initialize the dialog widgets and connect the signals/slots
virtual void createDialogContent(); virtual void createDialogContent();
private slots: private slots:
void populateLists(); void populateLists();
void skyCultureChanged(const QString& cultureName); void skyCultureChanged(const QString& cultureName);
void projectionChanged(const QString& projectionName); void projectionChanged(const QString& projectionName);
void landscapeChanged(QListWidgetItem* item); void landscapeChanged(QListWidgetItem* item);
void shootingStarsZHRChanged(); void setZhrFromControls();
void updateZhrControls(int zhr);
void updateZhrDescription(int zhr);
void planetsLabelsValueChanged(int); void planetsLabelsValueChanged(int);
void nebulasLabelsValueChanged(int); void nebulasLabelsValueChanged(int);
void starsLabelsValueChanged(int); void starsLabelsValueChanged(int);
void setCurrentLandscapeAsDefault(void); void setCurrentLandscapeAsDefault(void);
void setCurrentCultureAsDefault(void); void setCurrentCultureAsDefault(void);
//! Update the widget to make sure it is synchrone if a value was ch anged programmatically //! Update the widget to make sure it is synchrone if a value was ch anged programmatically
//! This function should be called repeatidly with e.g. a timer //! This function should be called repeatidly with e.g. a timer
void updateFromProgram(); void updateFromProgram();
void showAddRemoveLandscapesDialog(); void showAddRemoveLandscapesDialog();
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